.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #23  
Old November 6th, 2003, 07:23 PM
Nagot Gick Fel's Avatar

Nagot Gick Fel Nagot Gick Fel is offline
Major
 
Join Date: Sep 2003
Posts: 1,177
Thanks: 0
Thanked 1 Time in 1 Post
Nagot Gick Fel is on a distinguished road
Default Re: Repel attempt bonuses

If I had to implement the effect of longer weapons in Dominions, I'd just deduce the (negative) length difference from all weapons in the target square from the attacker's AR. Examples:

A barbarian with a length 2 greatsword attacks a square holding 3 pikemen (pike = length 5), the barbarian gets a (5-2) x 3 = 9 malus on his AR roll.

The same barbarian attacks a square holding 1 pikeneer (lg 5), 1 hallberdier (lg 3), 1 swordsman (lg 1), the malus is now (5-2) + (3-2) + 0 = 4.

If a defender has several melee weapons, only the longest one counts. If the attacker has several melee weapons, every attack suffer maluses using the above formula (may yield different maluses).

This would emphasizes the effect of tight phalanxes formations better than the current system, I think. Historically deep pike formations were able to repel knights effectively, but in Dominions a high-morale knight will just accept a light wound before slaughtering his vis-a-vis as if they were slingers.
__________________
God does not play dice, He plays Dominions Albert von Ulm
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:40 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.