.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #16  
Old November 6th, 2003, 12:14 AM

licker licker is offline
Captain
 
Join Date: Sep 2003
Location: New Mexico
Posts: 990
Thanks: 13
Thanked 15 Times in 14 Posts
licker is on a distinguished road
Default Re: An AI question for a Dev

See the other AI thread for how to modify the matricies more quickly and easilly. Its not a perfect description, but I don't see why it wouldn't work. You can have different operators for different levels of indie strength, differnt levels of richness, different whatever you think you need an opeator for.

That operator then gets applied over the others, its pretty simple and stratforward matrix algebra. The difficulty comes in chosing the right values for the operators, but that's no different than we already have I'd guess. In fact using the operators gives the user a lot more flexibility in tweeking the AI preferences as they see fit. Well thats a no brainer statement, since the user currently has no way to do this (yes yes script up a map, but we're talking about general AI now )
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:51 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.