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November 6th, 2003, 07:14 AM
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Private
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Join Date: Nov 2003
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Re: Life after Death Blessing oddities
Interesting. I guess the return-to-life bonus would be a bit problematic if it required a commander capable of leading undead to work.
As far as the relative power of the death bonus, I don't see it as too much of a problem. Obviously all the different types of bonuses aren't going to work equally well for all types of sacred troops. I'm curious, though... do the slain troops remain sacred when they return to life?
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November 6th, 2003, 08:16 AM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
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Re: Life after Death Blessing oddities
I'm too under the impression that the feature is not polished. Transforming blessed troops into soulless (armored or not) if they are humanoids, and into nothing if they are not (hydras) is not satisfactory.
The perfect thing would be to have something like 10 sub categories, and assign each blessed troop into one of these categories. That would not be perfect, but at least it would allow more precision. Like vestals and valkyries transforming into a female ghost, flagellants as low level undead (but not mindless I think), and beasts into a quadrupedal ghostly animal.
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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November 6th, 2003, 08:38 AM
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Second Lieutenant
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Join Date: Sep 2003
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Re: Life after Death Blessing oddities
Well, tomb wyrms are already there as one subCategory for the snake-like critters. And then there are longdead horsemen for riders, and several Versions of soulless (I just saw the Caelum Version recently). What else would be needed?
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November 6th, 2003, 10:40 AM
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Corporal
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Join Date: Sep 2003
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Re: Life after Death Blessing oddities
Yes life after death sucks. I know that this wasn't a constructive post (lol), but this is the truth.
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November 6th, 2003, 01:40 PM
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Corporal
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Re: Life after Death Blessing oddities
As I've posted in the bug thread, life after death just doesn't work for the holy serpents. It's a pity, if they transformed into tomb wyrms that would make the 200 point desert tomb theme a viable option.
Quote:
Originally posted by HJ:
Well, tomb wyrms are already there as one subCategory for the snake-like critters. And then there are longdead horsemen for riders, and several Versions of soulless (I just saw the Caelum Version recently). What else would be needed?
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November 6th, 2003, 05:39 PM
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Captain
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Join Date: Sep 2003
Location: New Mexico
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Re: Life after Death Blessing oddities
Quote:
Originally posted by Treebeard:
As I've posted in the bug thread, life after death just doesn't work for the holy serpents. It's a pity, if they transformed into tomb wyrms that would make the 200 point desert tomb theme a viable option.
quote: Originally posted by HJ:
Well, tomb wyrms are already there as one subCategory for the snake-like critters. And then there are longdead horsemen for riders, and several Versions of soulless (I just saw the Caelum Version recently). What else would be needed?
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I agree, and with the number of intersting pretenders for either miasma or Dtombs starting with some (if not alot) of death making the death 9 benefit useless for c'tis is quite annoying 
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November 6th, 2003, 08:04 PM
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Second Lieutenant
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Join Date: Sep 2003
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Re: Life after Death Blessing oddities
Quote:
Originally posted by Treebeard:
As I've posted in the bug thread, life after death just doesn't work for the holy serpents. It's a pity, if they transformed into tomb wyrms that would make the 200 point desert tomb theme a viable option.
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I know it doesn't, and I saw your post. I was just hinting at how it would be possible to further develop the idea Pocus suggested (a good idea, might I add). 
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