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  #1  
Old November 23rd, 2003, 12:47 AM
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Kristoffer O Kristoffer O is offline
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Default Re: Blessing Effects and National/Theme Starting Spells

No, they didn't have 3-air mages, but they had Phantasmal Warriors. They should perhaps have both spells. On the other hand, the theme is not a weak one in my opinion.
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  #2  
Old November 23rd, 2003, 12:57 AM
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Default Re: Blessing Effects and National/Theme Starting Spells

>No, they didn't have 3-air mages, but they had Phantasmal Warriors.

That makes sense.


>They should perhaps have both spells. On the other hand, the theme is not a weak one in my opinion.

I agree. It's a strong theme. I'd say they should get Phantasmal Warriors only. It's weak, but useable.
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  #3  
Old December 9th, 2003, 10:38 PM

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Default Re: Blessing Effects and National/Theme Starting Spells

if Mictlan could get a starting level 1 blood spell it would be better IMO.
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Old December 11th, 2003, 10:41 AM

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Default Re: Blessing Effects and National/Theme Starting Spells

Alright; just another question here in terms of "why this?"

Why do all T'ien Ch'i have Flight? There is no national mage that can cast it unless you get a lucky pick or useless(S&A have flying Celestial Masters).

The only hero that can use it is the Master of the Iron Crutch. Perhaps if Flight was a Commander only Ritual spell that give permaflight or some spell to replace it.

Maybe I just don't see the usefulness of that particular spell being a "initial spell". Even thematic.
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Old December 11th, 2003, 08:32 PM

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Default Re: Blessing Effects and National/Theme Starting Spells

As another note, I think standard theme would get considerably stronger if it could cast any of its national spells without needing a 250 gold celestial master with a random pick in air or earth. Unless your pretender can summon them its going to be awhile before you see any celestial beings.
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Old December 11th, 2003, 08:53 PM
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Default Re: Blessing Effects and National/Theme Starting Spells

Yes... TC national spells are weak. I've never seen much point in casting flight in the first place; it's just another thing to script that takes the place of a useful spell. Plus nobody can cast it. If CM's had 2 air so they could actually cast celestial warriors... or (even better) 2 random so that 1 in 4 instead of 1 in 8 could cast it... it might be a quite useful summon=)

Why do they get 2 water, 1 air (and the Master of the Way 1 water, 0 air) when it seems to be such an air-focussed nation?
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Old December 13th, 2003, 02:11 AM

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Default Re: Blessing Effects and National/Theme Starting Spells

Perhaps more OT than the other questions...why not give Mictlan Bind Serpent Fiend? The prime advantage to serpent fiends over other blood spells seems to be that lvl 1 blood mages can cast it...it gives Mictlan an early blood summon without having to build 200+ gold mages to cast it. I don't see it making Mictlan too powerful, and it might give them the boost they need.

[ December 13, 2003, 00:11: Message edited by: LordArioch ]
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