|
|
|
 |

November 23rd, 2003, 12:47 AM
|
 |
General
|
|
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
|
|
Re: Blessing Effects and National/Theme Starting Spells
No, they didn't have 3-air mages, but they had Phantasmal Warriors. They should perhaps have both spells. On the other hand, the theme is not a weak one in my opinion.
|

November 23rd, 2003, 12:57 AM
|
 |
Second Lieutenant
|
|
Join Date: Oct 2003
Posts: 410
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Blessing Effects and National/Theme Starting Spells
>No, they didn't have 3-air mages, but they had Phantasmal Warriors.
That makes sense.
>They should perhaps have both spells. On the other hand, the theme is not a weak one in my opinion.
I agree. It's a strong theme. I'd say they should get Phantasmal Warriors only. It's weak, but useable.
|

December 9th, 2003, 10:38 PM
|
Lieutenant Colonel
|
|
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Blessing Effects and National/Theme Starting Spells
if Mictlan could get a starting level 1 blood spell it would be better IMO.
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
|

December 11th, 2003, 10:41 AM
|
|
Re: Blessing Effects and National/Theme Starting Spells
Alright; just another question here in terms of "why this?"
Why do all T'ien Ch'i have Flight? There is no national mage that can cast it unless you get a lucky pick or useless(S&A have flying Celestial Masters).
The only hero that can use it is the Master of the Iron Crutch. Perhaps if Flight was a Commander only Ritual spell that give permaflight or some spell to replace it.
Maybe I just don't see the usefulness of that particular spell being a "initial spell". Even thematic.
|

December 11th, 2003, 08:32 PM
|
Sergeant
|
|
Join Date: Sep 2003
Location: Austin, TX
Posts: 262
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Blessing Effects and National/Theme Starting Spells
As another note, I think standard theme would get considerably stronger if it could cast any of its national spells without needing a 250 gold celestial master with a random pick in air or earth. Unless your pretender can summon them its going to be awhile before you see any celestial beings.
|

December 11th, 2003, 08:53 PM
|
 |
Major General
|
|
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Blessing Effects and National/Theme Starting Spells
Yes... TC national spells are weak. I've never seen much point in casting flight in the first place; it's just another thing to script that takes the place of a useful spell. Plus nobody can cast it. If CM's had 2 air so they could actually cast celestial warriors... or (even better) 2 random so that 1 in 4 instead of 1 in 8 could cast it... it might be a quite useful summon=)
Why do they get 2 water, 1 air (and the Master of the Way 1 water, 0 air) when it seems to be such an air-focussed nation?
|

December 13th, 2003, 02:11 AM
|
Sergeant
|
|
Join Date: Sep 2003
Location: Austin, TX
Posts: 262
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Blessing Effects and National/Theme Starting Spells
Perhaps more OT than the other questions...why not give Mictlan Bind Serpent Fiend? The prime advantage to serpent fiends over other blood spells seems to be that lvl 1 blood mages can cast it...it gives Mictlan an early blood summon without having to build 200+ gold mages to cast it. I don't see it making Mictlan too powerful, and it might give them the boost they need.
[ December 13, 2003, 00:11: Message edited by: LordArioch ]
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|