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  #1  
Old December 2nd, 2003, 03:37 AM
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Default Re: Adjusting battlespeed / naming commanders

Seems to me that maybe it'd be better than the Doms I system to offer a way to skip or accelerate missile and/or spell displays. The main thing that takes time is the pause while long-range arrows fly. Maybe a hotkey to skip to the end of the current flight animation would do the trick.

As for name-changing, it'd be nice to have, and there are a variety of possible solutions.

I'd say the point's been made to IW that people would like these things added, if/when possible.

Personally, I'd like both, though the arrow/battle speed only bugs me near the end of a battle once one side is just running away, at which point I just hit Q. Of course, I seem tend to have more patience than many do.

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  #2  
Old December 2nd, 2003, 03:51 AM
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Default Re: Adjusting battlespeed / naming commanders

Well, lets start a list of commander names now. I'll do some for C'tis.

Nassinaz
Kel'tamad
Kurshna
Lattsa
Glektonissah
Ettez'nak
Ebenostakni



I've noticed C'tis names have a lot of East Indian-type names.

[ December 02, 2003, 01:52: Message edited by: Argitoth ]
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  #3  
Old December 2nd, 2003, 01:20 PM

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Default Re: Adjusting battlespeed / naming commanders

Quote:
Originally posted by johan osterman:
quote:
Originally posted by Pocus:
This has already been hashed and rehashed many time, this issue on battle speed, but as we got no answers if the problem will be solved, we can pretends that IW didnt know how detrimental it is to the game.
Would you care to spell out what you are implying here?
Dont be suspicious, I imply nothing more that what is written (in bad english, I agree). We got a response from you or another member of IW, about the reason why there was no battle speed functionnality, but never got a precision telling us if yes or no the issue was deemed of sufficient importance to IW that in a future patch it should returns, as in dom 1.

It is very detrimental to multiplayer gaming where you need to check battles with keen eyes to understand the subttle mechanisms which were triggered. Should I really wait 15 minutes in a big battle to reach the point were my ice devil was killed, and to understand that he collapsed of fatigure because of excess heat generated by lava warriors, and not because he was hit a single time?

Sure, I can just check the battle summary and draw the false conclusion that he was killed because he was too low on def and/or armor. But if I play like that, I loose 90% of the subttlety of dominions.

Fixing the issue is a question of priority (or lack of), and we dont know if this is an important issue for you (for us, MP'ers it is). We just want this answer.
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Old December 3rd, 2003, 08:42 PM

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Default Re: Adjusting battlespeed / naming commanders

thread dead without an authoritative response...
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  #5  
Old December 3rd, 2003, 09:21 PM

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Default Re: Adjusting battlespeed / naming commanders

Neither the renaming or battle speed has been changed in the development Version so far. Obviously everyone thinks that it is better to have an adjustable battle speed than to not have it, perhaps it will be implemented at a later date. I have no wish to go into a discussion why or why not features are implemented again.
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Old December 4th, 2003, 07:19 AM
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Default Re: Adjusting battlespeed / naming commanders

Back the the names discussion slightly earlier. Anyone interested in randomly generated names MUST check this out:

http://ebon.pyorre.net/

Have fun! I'd love to see a game that integrated it, though simply pregenerating names en mass and adding them to name files would work.

-Cherry
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Old December 4th, 2003, 12:32 PM

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Default Re: Adjusting battlespeed / naming commanders

Quote:
Originally posted by johan osterman:
Neither the renaming or battle speed has been changed in the development Version so far. Obviously everyone thinks that it is better to have an adjustable battle speed than to not have it, perhaps it will be implemented at a later date. I have no wish to go into a discussion why or why not features are implemented again.
fair enough.
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