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December 2nd, 2003, 03:51 AM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
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Re: Adjusting battlespeed / naming commanders
Well, lets start a list of commander names now. I'll do some for C'tis.
Nassinaz
Kel'tamad
Kurshna
Lattsa
Glektonissah
Ettez'nak
Ebenostakni
I've noticed C'tis names have a lot of East Indian-type names.
[ December 02, 2003, 01:52: Message edited by: Argitoth ]
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December 2nd, 2003, 01:20 PM
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Lieutenant Colonel
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Re: Adjusting battlespeed / naming commanders
Quote:
Originally posted by johan osterman:
quote: Originally posted by Pocus:
This has already been hashed and rehashed many time, this issue on battle speed, but as we got no answers if the problem will be solved, we can pretends that IW didnt know how detrimental it is to the game.
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Would you care to spell out what you are implying here? Dont be suspicious, I imply nothing more that what is written (in bad english, I agree). We got a response from you or another member of IW, about the reason why there was no battle speed functionnality, but never got a precision telling us if yes or no the issue was deemed of sufficient importance to IW that in a future patch it should returns, as in dom 1.
It is very detrimental to multiplayer gaming where you need to check battles with keen eyes to understand the subttle mechanisms which were triggered. Should I really wait 15 minutes in a big battle to reach the point were my ice devil was killed, and to understand that he collapsed of fatigure because of excess heat generated by lava warriors, and not because he was hit a single time?
Sure, I can just check the battle summary and draw the false conclusion that he was killed because he was too low on def and/or armor. But if I play like that, I loose 90% of the subttlety of dominions.
Fixing the issue is a question of priority (or lack of), and we dont know if this is an important issue for you (for us, MP'ers it is). We just want this answer.
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December 3rd, 2003, 08:42 PM
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Lieutenant Colonel
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Re: Adjusting battlespeed / naming commanders
thread dead without an authoritative response...
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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December 3rd, 2003, 09:21 PM
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Captain
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Re: Adjusting battlespeed / naming commanders
Neither the renaming or battle speed has been changed in the development Version so far. Obviously everyone thinks that it is better to have an adjustable battle speed than to not have it, perhaps it will be implemented at a later date. I have no wish to go into a discussion why or why not features are implemented again.
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December 4th, 2003, 07:19 AM
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Major General
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Re: Adjusting battlespeed / naming commanders
Back the the names discussion slightly earlier. Anyone interested in randomly generated names MUST check this out:
http://ebon.pyorre.net/
Have fun! I'd love to see a game that integrated it, though simply pregenerating names en mass and adding them to name files would work.
-Cherry
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December 4th, 2003, 12:32 PM
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Lieutenant Colonel
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Re: Adjusting battlespeed / naming commanders
Quote:
Originally posted by johan osterman:
Neither the renaming or battle speed has been changed in the development Version so far. Obviously everyone thinks that it is better to have an adjustable battle speed than to not have it, perhaps it will be implemented at a later date. I have no wish to go into a discussion why or why not features are implemented again.
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fair enough.
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December 6th, 2003, 03:13 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Adjusting battlespeed / naming commanders
Quote:
Originally posted by Saber Cherry:
Back the the names discussion slightly earlier. Anyone interested in randomly generated names MUST check this out:
http://ebon.pyorre.net/
Have fun! I'd love to see a game that integrated it, though simply pregenerating names en mass and adding them to name files would work.
-Cherry
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Ive tried the method they are using and alot of others. The simplest, with about as good results, is this....
build one LOOOOOooooong string of all the names that sound right. Alittle bit of work to try attach names starting with a vowel to names ending in a consonent and vice versa helps the results. Then snag random pieces from that. It works pretty well and doesnt do a bad job of keeping the "feel" of the names used. Long words can be tossed in also.
I go into it deeper in some other threads. Can provide code if anyone is interested. I will probably start adding this, and another code for generating province names based on terrain, into my daily random generators.
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