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December 10th, 2003, 06:36 AM
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Corporal
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Join Date: May 2001
Location: Oxon Hill, Md. USA
Posts: 91
Thanks: 0
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Re: Stop the Insanity!
Hi,
I had a most pleasant time with the gate. I used a Starspawn and eventually tricked him out with a Charcoal shield, Lead shield, Spirit helmet, Robe of Shadows, Boots of Quickness, Amulet of Anti-magic and Lifelong Protection.
By game end he got to level 23 and gave me some great summons: Numerous Great Otherness and a Vastness along with many, many other critters. I did have one guy before him that I didn't trick out with equipment that made it to level 12 before buying it. (Insanity.)
I did get the hero, but didn't want to risk him. The Lifelong Protection provided fodder to distract the Great Othernesses while my dude eventually fried them. I'm sure it would have also helped to have Empowered him. He was only 1 astral and 2 death.
Hope this helps,
V'ger gone
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December 10th, 2003, 06:44 PM
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Corporal
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Join Date: Dec 2002
Posts: 68
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Re: Stop the Insanity!
If you do decide to branch out to Fire, feebleminded starspawns are great repositories for Fever Fetishes.
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December 11th, 2003, 05:15 PM
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Private
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Join Date: Dec 2003
Location: Texas
Posts: 1
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Re: Stop the Insanity!
I've experiementing with the squids for a while now, and 5 summoned krackens seem to form a tough bodyguard for the void gater. I haven't lost a battle yet, even against 3 greater othernesses (didn't even kill 1 kracken). Of course, a vastness hasn't shown up...
I've just been using my insane priests as slightly tougher mind bLasters with boots of quickness.
To go a bit off topic, the main problem with this race seems to be money. Upkeep becomes horrendous for the mind bLasting troops, and I can never seem to gather enough troops to defend my new coastal conquests. My strategy has been to race to conjuration 9 for abominations (while scouring the seas for magic sites), then forming small squads of these nearly invincible beasts backed by mages and conquering away, but this takes a very long time, not to mention a great deal of upkeep for all of those researchers.
Anyone else have this problem?
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December 11th, 2003, 11:39 PM
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Private
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Join Date: Nov 2003
Location: Bellevue, Washington USA
Posts: 24
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Re: Stop the Insanity!
I found R'lyh to be one of the hardest nations to play. As was stated they consume a lot of gold and by the time they get strong enough to move onto land their armies are dwarfed by the other nations. Thanks for the tips on Void Summoning that was driving me insane! What about the other sites to be entered, I've had much trouble entering the sites that improve combat, do they need a particular unit to enter?
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December 12th, 2003, 12:23 AM
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Re: Stop the Insanity!
With a decent bless effect (Water 9) the Squidies are even more powerful. Try putting a Shroud of the Battle Saint on a Star Child with a Spell Focus.
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December 12th, 2003, 07:59 AM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: Stop the Insanity!
Quote:
Originally posted by Slogan:
I found R'lyh to be one of the hardest nations to play. As was stated they consume a lot of gold and by the time they get strong enough to move onto land their armies are dwarfed by the other nations.
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That's why you move onto land as quickly as possible. Land provinces are easier to take than most water provinces for R'lyeh, as without tritons it takes much longer for the enemies to get to your line of mindbLasters.
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January 9th, 2004, 07:16 AM
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Captain
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Join Date: May 2001
Location: Nairobi, Kenya
Posts: 901
Thanks: 4
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Re: Stop the Insanity!
May I bump this up and ask a clarifying question or two?
The unit to use in the Void Gate is the cheap, 80 gp star child? Or is it the 150 gp Starspawn who has holy power?
Does the increased summoning skill help the chances of success? Does it reduce the chance of failure resulting in attack? Does it reduce the chance of feeble mind? Does it increase the chance of getting a more powerful unit or the number of units?
I have been playing with some success, but I have a few too many questions to feel that I have figured this one out. I do like the potential for attacking almost anywhere at any time. I am on the Britain map and have everyone surrounded. My capital is right near France, so I am sure this is were the English got their distrust of the French from!
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