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December 16th, 2003, 07:10 PM
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Re: tactic vs underwater
Yes, the reason I said Golem is because they are 'little SC's vs Squiddies and when taking on any underwater any nation you will have alot of provinces that can attack your coastal lands and you can attack as well.
Also Golem is a Commander, so it does not need a commander to drive him around; which is one issue that you will find with armies of Crushers and Clockworks; if their mage commander(s) die (because he's the only thing with a mind, so all the Squids target them) they all die too 
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December 16th, 2003, 09:48 PM
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Sergeant
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Join Date: Nov 2003
Location: Fürth, Germany
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Re: tactic vs underwater
great input!
hadn't really thought of constructs / golems. shows how much i still have to learn. (only got the game yesterday)
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Remember that any mage with a water magic skill can enter the water. If it has more than one water magic it can take another ait-breather (1 for each water point) with him.
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does this include empowered spies? one scuba-diving scout should help determine where to attack with the rest of the army. the construct approach sounds good since i'm researching construction anyway, but i think i'll go with masses of shamblers. never really had a gold problem, and they cost only 1 resource per unit. should be enough to form the bridgehead. (or whatever they call it underwater )
and, yes, this is vs. AI.
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December 16th, 2003, 10:12 PM
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Second Lieutenant
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Re: tactic vs underwater
Reverend,
Empowerment costs 50 gems for the first level of skill.
It might be better to empower another mage if you have no one skilled in water...and then just give shambler skin armor to your spy.
I like the armor for unarmored units because it gives a bit of protection and costs the same as a water breathing ring.  Not that protection will help your scout much if he's discovered.
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December 16th, 2003, 10:15 PM
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Major General
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Join Date: Aug 2000
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Re: tactic vs underwater
There's also Water Cult, but since it only helps sacred units it's not necessarily the best choice for Ulm...
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December 17th, 2003, 07:16 AM
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Major
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Re: tactic vs underwater
As YWL said, but IMHO didn't really emphasize enough, Golems suck against R'lyeh. Sure, it's immune to Mind BLast, but some Teleporting Starspawn will just spank you with Magic Duel, as a Golem only has Astral 2.
-Jasper
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December 17th, 2003, 07:54 AM
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National Security Advisor
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Re: tactic vs underwater
You can always equip the golem with Slave Collar... You need one blood, but you can hunt the slaves for empowerment even without any blood income or mages.
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December 17th, 2003, 08:12 AM
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Lieutenant Colonel
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Join Date: Apr 2003
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Re: tactic vs underwater
Quote:
Originally posted by Endoperez:
You can always equip the golem with Slave Collar... You need one blood, but you can hunt the slaves for empowerment even without any blood income or mages.
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why slave collar? It only boosts morale IIRC.
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