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Old January 7th, 2004, 06:59 AM

Keir Maxwell Keir Maxwell is offline
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Default Re: Blood?

Quote:
Originally posted by apoger:

>A good army (including mages generally) will crush a small number of fully equipped SC's in my experiance. And this isn't even taking paralyse into account.

In Dom1? You'd better cross your fingers on those mages.
No I gave them protection. Sure the cost was significant but not crushing and they only need the protective items vs other nations so you can use them fairly safely vs indies until the magic itmes arrive

I played the ID's before turn 10 races in Dom1 and they were nowhere near as powerful as the other races I played. Its just not worth the expense until you can equip the ID's so you need to get your gem income going by searching etc. Same as the mages need to get protection but in the meanwhile the mages are still great helping conquering indies and don't need protective items for this.

I'll just repeat the point in my other post - want Dom1 fast monstrosities then look no furhur than Seasonal spirits and Air elemntals. ID's didn't compete in that role - however later they rocked.

The big problem with ID's in Dom1 was not the power of 1 ID but the power of 1 ID a turn - and that was achievable by about turn 20. That is why I stress the issue of quantity.

Cheers

Keir
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