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  #1  
Old January 14th, 2004, 10:53 PM

CayseP CayseP is offline
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Default Re: Weather effects?

Is there any way to see what the weather is like at a given turn? The only info I can see is at host screen where it says what time of year it is...
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  #2  
Old January 14th, 2004, 11:19 PM
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Default Re: Weather effects?

provinces should have some type of weather information... especially if you have a spy or scout sitting in the province.
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Old January 14th, 2004, 11:33 PM

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Default Re: Weather effects?

Quote:
Originally posted by NTJedi:
provinces should have some type of weather information... especially if you have a spy or scout sitting in the province.
That's fine, but what good would it do you? Your scouts would have to be meteorologists to predict what the weather would be next month! Now a spell (like astral window) could potentially let you know what the weather would be like in the future, or a special unit (lets give them to Micitan since they seem shafted anyway) called the Meteoroligist could do it.
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Old January 14th, 2004, 11:44 PM

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Default Re: Weather effects?

I can see no weather information other than the heat/cold scale. No rain/snow/fog/storm whatsoever... please be more specific if any such information is available.
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  #5  
Old January 14th, 2004, 11:52 PM
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Default Re: Weather effects?

It's visible where it has an effect - during battle resolution.

Seeing the weather for each province would be amusing and interesting, even if you couldn't immediately react to it - you could then see what kinds of weather each province (where you have a presence) has, and use that info to estimate the chances of running into weather later, or notice changes due to sneaky rain gods passing through your desert, or whatever (currently possible with scales). It would be amusing, but perhaps more work than it's worth at this point.

The current season would be useful to have listed somewhere besides the between-turns screens, though.

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Old January 14th, 2004, 11:57 PM
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Default Re: Weather effects?

Quote:
Originally posted by licker:
quote:
Originally posted by NTJedi:
provinces should have some type of weather information... especially if you have a spy or scout sitting in the province.
That's fine, but what good would it do you?
If the climate there is very hot, that might be a clue that Abysia or Machaka aren't very far. Or that there's a Banefire Braziers or Plain of Perpetual Drought site in the province.

I too think the scales of a province should be displayed if you have a scout or spy there. These guys are supposed to gather intel for you, they should notice if the locals are industrious or lazy (production/sloth), if the cattle is healthy and the flora abundant (growth) or if corpses litter the landscape (death). Likewise, in a magical universe, I expect even mundane scouts to feel the ambient magic - just like in our scientific universe, you've not to be a rocket scientist to notice the differences between a modern hospital in Los Angeles and a shaman's hut in the Kalahari.
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  #7  
Old January 15th, 2004, 01:11 AM
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Default Re: Weather effects?

>I too think the scales of a province should be displayed if you have a scout or spy there.

I feel that info gathering in Dominon is weak.
The scouts/spys should definitely get the scales, or at least an estimate.

IMO, the scouts should get the info that spys currently get, and spys should get it in a one province radius. The astral spells that "spy" should also work in a radius as they cost gems for a weak effect.
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