|
|
|
 |

January 18th, 2004, 04:21 PM
|
Lieutenant Colonel
|
|
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Why doesn\'t Arco have Phalangites (Pikemen) ?
there is a length 6 pike in Ulm BF, if its of interest to you
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
|

January 18th, 2004, 04:28 PM
|
 |
General
|
|
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
|
|
Re: Why doesn\'t Arco have Phalangites (Pikemen) ?
The lancers and cavalry of the greek era did not use stirrups used by knights and HC of later times. The lance was released upon impact as the rider prefered to stay mounted.
Therefore the arcoscephalean cav do not have lances but spears. On the other hand they might deserve elite medium cavalry such as the Agema.
|

January 18th, 2004, 07:09 PM
|
Major
|
|
Join Date: Sep 2003
Location: Oregon
Posts: 1,139
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Why doesn\'t Arco have Phalangites (Pikemen) ?
True about the stirrups, although that was because nobody had thought of them. Once exposed to stirrups it's not unthinkable that elite units such as Companions might also adopt their use. I always found it strange that indepdent Heavy Cavalry was better than what seemed intended to parallel Alexander's Companions -- arguably the most powerfull military unit of it's day.
Then again, Arcoscephale already has good troops, and doesn't exactly need the boost. It may be better if they have no cavalry (or equivalently, cavalry so bad nobody uses it).
|

January 18th, 2004, 10:49 PM
|
Colonel
|
|
Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Why doesn\'t Arco have Phalangites (Pikemen) ?
|

January 18th, 2004, 11:44 PM
|
 |
General
|
|
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
|
|
Re: Why doesn\'t Arco have Phalangites (Pikemen) ?
Good! I don't mind shorter spears on the hoplites, as it makes the long missing phalangites more interesting. Hoplites are less fun than sarissa-wielding phalangites.
Capitol only is currently site dependent. Pity.
Aha! I got an idea. You could use an existing site that allows you to recruit a rare unit. I would recomend 'Horses Vale'. It is unique, allows for recruitment of 'horse brother' #450 and 'horse brother' #451 (commander). Change the horse brothers into Agema and Agema commander/champion. Add the Horses Vale to the sites of the nation and voila!
[ January 18, 2004, 21:45: Message edited by: Kristoffer O ]
|

January 20th, 2004, 05:36 PM
|
Colonel
|
|
Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Why doesn\'t Arco have Phalangites (Pikemen) ?
K.O,
Very neat idea about Horse Vale ! Will do that.
I'm just waiting for the tgas to finish my mod and send it...
But now I think I'll have too many Arco units, how to delete some ? (Cardaces suck, nobody build them  )
|

January 20th, 2004, 06:54 PM
|
 |
General
|
|
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
|
|
Re: Why doesn\'t Arco have Phalangites (Pikemen) ?
Quote:
Originally posted by PDF:
K.O,
Very neat idea about Horse Vale ! Will do that.
I'm just waiting for the tgas to finish my mod and send it...
But now I think I'll have too many Arco units, how to delete some ? (Cardaces suck, nobody build them )
|
Tgas on their way. Cardaces did suck historically as well, I believe.
Units from the Horses Vale does not affect the other ones I believe. There is a #clearrec command, but it clears all units, so you will have to reenter them.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|