|
|
|
 |

January 23rd, 2004, 03:08 PM
|
Captain
|
|
Join Date: May 2001
Location: Nairobi, Kenya
Posts: 901
Thanks: 4
Thanked 1 Time in 1 Post
|
|
Re: Improving the Arena Death Match event
There is one more reward factor that has not been discussed. If you win, you deny the prize to your opponents. The value of this does depend on how you value the prize in the first place, but if you can stop one of your opponents getting an All Star and ensure you get it instead, it is value added.
Certain races are better suited to this than others. Jotun and Vanheim seem to make a mash out of me.
Does anyone know what happens if you use the bodyguard ring or if you have units on guard commander? It would be a bug if it allowed them in, but it might be worth checking.
|

January 23rd, 2004, 03:53 PM
|
Sergeant
|
|
Join Date: Dec 2003
Posts: 201
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Improving the Arena Death Match event
Quote:
Originally posted by Saxon:
There is one more reward factor that has not been discussed. If you win, you deny the prize to your opponents.
|
They do a fine job denying it to each other : after all, only one in 16 win it
Quote:
The value of this does depend on how you value the prize in the first place, but if you can stop one of your opponents getting an All Star and ensure you get it instead, it is value added.
|
Ah, but I can't !! Against impossible AIs, the only way I can see to win it would be to make a SC pretender of my own, spend a few turns decking him in good magic items, and anyway he won't get the special ability from the hall of fame, and he stands a good chance of losing...
Of course, in MP, the problem is different, since I am not up against rabid AIs recklessly sending their steroid-enhanced pretender
Quote:
Certain races are better suited to this than others. Jotun and Vanheim seem to make a mash out of me.
|
Yes, on the rare occasion when a pretender does not win, a prophet from Jotunheim, Vanheim or Man is usually the winner
Quote:
Does anyone know what happens if you use the bodyguard ring or if you have units on guard commander? It would be a bug if it allowed them in, but it might be worth checking.
|
It doesn't work...
|

January 23rd, 2004, 07:33 PM
|
 |
General
|
|
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
|
|
Re: Improving the Arena Death Match event
Yes the trident and experience are nice... but certainly not worth risking the life of a good commander.
Hopefully gems and/or gold and/or one of the other suggestions listed previously will be added to the reward of the arena.
Think of the long term events of attending 5 death match arenas. Even if you win 3 times... it means that you had 2 good commanders die! Having a good commander die is not worth the price of that trident... something more needs to be added to the arena prize.
__________________
There can be only one.
|

January 23rd, 2004, 09:12 PM
|
Second Lieutenant
|
|
Join Date: Dec 2003
Posts: 404
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Improving the Arena Death Match event
I had fun in the arena with living ermor, a 3astral/2 death grand thaumaturg casting raise skeletins, later paralyze and soul slay as well. Won the arena a few times
I have no idea how well the arena works in multiplayer though.
|

January 24th, 2004, 02:08 AM
|
Major General
|
|
Join Date: Jan 2004
Posts: 2,425
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Improving the Arena Death Match event
Don't think of it as a deathmatch. Think of it as a free assassination attempt, where you can send any unit of your choice to attempt to assassinate a random enemy unit. You don't even need an assassin-capable unit, and your opponent doesn't get the benefit of any bodyguards. Against the AI, I don't see the deathmatch tournament as a place to get an unremovable trident or some experience and fame: I see it as a shot at assassinating some pretenders, prophets, and a few random nobodies.
|

January 24th, 2004, 02:10 AM
|
Major General
|
|
Join Date: Jan 2004
Posts: 2,425
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Improving the Arena Death Match event
I've been wondering....if both units in a deathmatch die, who wins? Does it end in a draw? Or does the next combatant fight the now-deceased "winner", winning by default when his opponent begins dead?
|

January 24th, 2004, 04:07 AM
|
Second Lieutenant
|
|
Join Date: Dec 2003
Posts: 404
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Improving the Arena Death Match event
Quote:
I've been wondering....if both units in a deathmatch die, who wins? Does it end in a draw? Or does the next combatant fight the now- deceased "winner", winning by default when his opponent begins dead?
|
In one of the first fights in the arena both ai combatants died, the second from poison or something similar. They were both dropped from the tournament.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|