|
|
|
 |

January 25th, 2004, 07:01 PM
|
 |
Major
|
|
Join Date: Sep 2003
Posts: 1,177
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Order +3 Luck -3 : still a no-brainer
Quote:
Originally posted by Teraswaerto:
quote: Originally posted by Nagot Gick Fel:
OTOH Luck+3 without Order is still a good recipe for catastrophic outcomes. Plagues events that kill 50+% of your capital's pop shouldn't occur with Luck+3. And even then, they should be restricted to dominions of Death.
|
Death scale hardly needs to be made less desirable. Limited to misfortune would be far better. That wouldn't make death scale less desirable, since plagues can already happen in a death dominion. And as it is now, I don't find death scale particularly bad.
The point is to make growth scale more desirable, especially if you play a theme that requires a bit of turmoil. I'm trying to make Diabolical Faith viable in MP, and unless I pick a Lady of Fortune for my pretender, it seems I can't get more than ~15k pop in my capital by turn 40 with turmoil+1, growth+1 and luck+3.
Now if someone knows that plagues can't happen with growth +2 ot +3, please tell me - I'd really like to know.
[ January 25, 2004, 17:01: Message edited by: Nagot Gick Fel ]
__________________
God does not play dice, He plays Dominions Albert von Ulm
|

January 25th, 2004, 07:05 PM
|
 |
Major
|
|
Join Date: Sep 2003
Posts: 1,177
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Order +3 Luck -3 : still a no-brainer
Quote:
Originally posted by Chris Byler:
You occasionally get free sites with Luck - but they're always mines that give minor gold or resource bonuses. Why not allow any level 1 site (or possibly only those without harmful effects) to appear - discovered - for free?
|
There's already a site like this - a Deep Cave or something that nets you 1 earth gem/turn.
__________________
God does not play dice, He plays Dominions Albert von Ulm
|

January 25th, 2004, 07:49 PM
|
 |
Major
|
|
Join Date: Nov 2003
Location: Finland
Posts: 1,050
Thanks: 0
Thanked 2 Times in 2 Posts
|
|
Re: Order +3 Luck -3 : still a no-brainer
Quote:
Originally posted by Nagot Gick Fel:
quote: Originally posted by Teraswaerto:
quote: Originally posted by Nagot Gick Fel:
OTOH Luck+3 without Order is still a good recipe for catastrophic outcomes. Plagues events that kill 50+% of your capital's pop shouldn't occur with Luck+3. And even then, they should be restricted to dominions of Death.
|
Death scale hardly needs to be made less desirable. Limited to misfortune would be far better. That wouldn't make death scale less desirable, since plagues can already happen in a death dominion. And as it is now, I don't find death scale particularly bad.
If not having death scale would make one immune to plagues, surely it would make people less likely to take death? Death makes supply harder and reduces population. Seems pretty bad to me, though I guess less so in a short game.
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
|

January 25th, 2004, 08:32 PM
|
 |
Major
|
|
Join Date: Sep 2003
Posts: 1,177
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Order +3 Luck -3 : still a no-brainer
Quote:
Originally posted by Teraswaerto:
If not having death scale would make one immune to plagues, surely it would make people less likely to take death?
|
Well, since it seems I can't grow pop when events are aplenty, I'm not even considering buying a growth scale with turmoil+something/luck+3 (I default to death+1 now). If I pick a positive growth scale I can accept lossing 3%, or even 1/5th (emigration due to turmoil) of the pop in my capital with these turmoil/luck settings, but surely not 50+% due a plague event! That's a problem that needs to be fixed. Plagues make sense with a death scale and I've no problem with it - I got what I paid (or actually didn't pay) for.
Quote:
Death makes supply harder and reduces population. Seems pretty bad to me, though I guess less so in a short game.
|
It's bad yes, but it gives you lots of design points, and if you buy order+3 with those your pop losses to bad events are extremely rare. Seems quite a bargain to me. I certainly lose way less pop with order+3/death+1/misfortune+3 than with turmoil+1/growth+1/luck+3, and it costs 200 less design points and makes you more rich to boot!
__________________
God does not play dice, He plays Dominions Albert von Ulm
|

January 25th, 2004, 09:29 PM
|
Major
|
|
Join Date: Sep 2003
Location: Oregon
Posts: 1,139
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Order +3 Luck -3 : still a no-brainer
Quote:
Originally posted by Teraswaerto:
Getting 1500 gold and level 6 magic item(s) early is pretty great. Yeah, it doesn't happen every time, but luck is luck, it's supposed to be unpredictable. I think that limiting the worst events to negative luck scales would be enough.
|
Having played through hundreds perhaps thousands of turns, about half of which with T+3 and L+3, I've seen that _once_. It's colorfull, but in terms of balance it's insignificant.
The only really good events that occur on a regular basis are heroes (if you get a mage).
[ January 25, 2004, 19:30: Message edited by: Jasper ]
|

January 25th, 2004, 10:01 PM
|
 |
General
|
|
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
|
|
Re: Order +3 Luck -3 : still a no-brainer
The 1500 gp event is no more uncommon than any other rare event, provided you have the requisite scales (luck +3). We played a mp game a while back where one of the players got the event 3 times before turn 40.
|

January 25th, 2004, 10:11 PM
|
 |
Second Lieutenant
|
|
Join Date: Sep 2003
Posts: 566
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Order +3 Luck -3 : still a no-brainer
Hehe. Seems all we can conclude from all this is that there's a lot of luck in luck 
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|