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January 26th, 2004, 12:01 AM
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Corporal
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Join Date: Nov 2003
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Re: Order +3 Luck -3 : still a no-brainer
Quote:
Originally posted by Chris Byler:
And how about, instead of/in addition to militia randomly joining you, useful commanders randomly joining you? Few people would turn up their nose at a free Sage, let alone an adept of any metal order or most other indy mages.
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You do get useful commanders joining sometimes.
e.g. the Lore Master (I think they get 4 random magic picks and about 12 research) - event is something about some seal being broken and the old guy within agreeing to serve you for freeing him. I've also seen a few mages pop up with 2 nature, 2 air or 2 water. Not as impressive as the lore master, but beats a buncha militia.
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January 26th, 2004, 07:19 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Order +3 Luck -3 : still a no-brainer
With Luck +3 my men found an item - Soul Contract - made the difference of my survival in my most recent game, and is still responsible for the backbone of my army!
PvK
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January 26th, 2004, 09:27 AM
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Sergeant
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Join Date: Oct 2003
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Re: Order +3 Luck -3 : still a no-brainer
What event frequency are people playing with?
I have been playing commen events for awhile now as its more balenced and I'm using a +-13% (mis)fortune mod which alters the chance that an event is good/bad by 13% per level of dominion. I have been mainly playing testing T'ien Ch'i theme mods so I have used this combo alot using luck3/turmoil3. Generally I use the Lady of Fortune as she makes a big differnce. With this setup I would say that I would generally have got ~1000gps by turn 20 - sometimes more, occassionally alot more. I do get bad events but I'm yet to get one in my home province using the Lady of Fortune - I suspect this is a run of really good luck.
I have actually started to enjoy the events as long as they don't cripple my home province. This happened as soon as I trialed the Prince of Death in a luck race (appropriate I guess  ) ). Having to retake provinces occassionally is all part of the fun and there are alot of historical games I'm critical of for their lack of more significant events.
I've been keeping an eye on how many gems I get when I get a handful of gems and 2 seems fairly average - what is others experiance? If this is representative then its pretty piteful but I suspect luck has skewed things.
I would recommend people try a +-13 (mis)fortune mod and play commen events. This seems more balenced than playing standard with rare events. If you still want still better luck then change the mod to misfortune 15 making the chance of a good event with luck3 95%.
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#modname "+-13 Fortune"
#description "This mod alters the chance an event is good (or bad) by 13% per level of (mis)fortune instead of the base 10. For those who find luck underpowered and misfortune not bad enough."
#Version 1.0
#domVersion 2.06
#misfortune 13
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Cheers
Keir
[ January 26, 2004, 07:29: Message edited by: Keir Maxwell ]
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January 26th, 2004, 10:20 AM
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Major
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Join Date: Sep 2003
Location: Oregon
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Re: Order +3 Luck -3 : still a no-brainer
I always play with common events, as I like random events unless they single handedly decide games.
Changing the percentage of good/bad events might help, but I still feel the real culprit is that Order is just too good, which makes luck very unattractive due to the negative synergy.
The Lady of Fortune is nice, but IMHO skews test results as most races can't even take her; the 1000 gold for 20 turns average you mention is way more than I've seen with T3/L3. Even that averages out to only ~50 gold a turn, which is just no match for ~+50% income O3 yields.
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January 26th, 2004, 03:21 PM
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Major
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Join Date: Nov 2003
Location: Finland
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Re: Order +3 Luck -3 : still a no-brainer
In one PBEM I'm in now with luck 3 turmoil 1, I've had two 500 gold events, and one where roughly 10000 people migrated into one of my provinces. No major bad events, only some unrest causing ones and a villain attack. Also, 3 heroes have shown up. All before turn 30. It's working out thus far.
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Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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January 26th, 2004, 05:06 PM
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Major
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Re: Order +3 Luck -3 : still a no-brainer
Quote:
Originally posted by Teraswaerto:
In one PBEM I'm in now with luck 3 turmoil 1, I've had two 500 gold events, and one where roughly 10000 people migrated into one of my provinces. No major bad events, only some unrest causing ones and a villain attack. Also, 3 heroes have shown up. All before turn 30. It's working out thus far.
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Did you play a Lady of Fortune, perchance?
To put things in perspective, in my Last try with Marignon/DF (turmoil+1, heat+1, growth+1, luck+3, magic+1), with common events, in 20 turns I got:
- 1 +200 gold event
- 1 +2 air gems event
- 1 extra item (Boots of Long Strides)
- 2 festivals held in my capital
- 1 hero (Carmont the Cardinal)
- 1 gem-stealing thief (lost 8 fire gems)
- 1 plague (in the capital)
- 2 brigand events (one happened in the capital)
- 3 strange events causing unrest and cursing a total of 27 units (one happened in the capital)
- 1 emigration event (in a 2k province, luckily)
The plague happened in turn 10, and since plagues kills more than half the pop and also cause some unrest, my income took such a big hit I couldn't even pay for my upkeep and had a couple units desert. I was unable to recruit anything before turn 14.
OTOH I played a very similar design earlier, with a Lady of Fortune, and didn't have a single bad event in ~30 turns.
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God does not play dice, He plays Dominions Albert von Ulm
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January 26th, 2004, 08:02 PM
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Major
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Join Date: Nov 2003
Location: Finland
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Re: Order +3 Luck -3 : still a no-brainer
Nope, no Lady of Fortune, but doesn't she only influence one province, and only to cause extra good events in addition to the events you get anyway? If so, she doesn't really protect against bad events. Anyway, I guess one needs a bit of luck for scale to be good. 
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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