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January 25th, 2004, 09:42 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Urgent. Host Cheating: Problem and Solution.
Oh, wait, I figured it out. OK:
"Force Host Disabled"
and
"Master Password Disabled"
will allow perfectly cheatproof network play. Nothing, to my knowledge, can prevent host cheating in pbem. But still, allowing for the possibility of cheatproof play is... in my opinion... more than just a good idea. Obviously, it's best to play with a host who is trustworthy, but in the shady Vegas $50k Dominions II blitz games I play... one can never be too careful, ya know...
-Cherry
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January 25th, 2004, 12:24 PM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
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Re: Urgent. Host Cheating: Problem and Solution.
Quote:
Originally posted by Saber Cherry:
Oh, wait, I figured it out. OK:
"Force Host Disabled"
and
"Master Password Disabled"
will allow perfectly cheatproof network play. Nothing, to my knowledge, can prevent host cheating in pbem. But still, allowing for the possibility of cheatproof play is... in my opinion... more than just a good idea. Obviously, it's best to play with a host who is trustworthy, but in the shady Vegas $50k Dominions II blitz games I play... one can never be too careful, ya know...
-Cherry
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Considering the "Master Password" option is one that was added at the players' request, so that dropping players could at least be turned to AI... I think you're mainly trying to make the devs go nuts 
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January 26th, 2004, 02:35 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Thanked 479 Times in 326 Posts
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Re: Urgent. Host Cheating: Problem and Solution.
Quote:
Originally posted by PhilD:
Considering the "Master Password" option is one that was added at the players' request, so that dropping players could at least be turned to AI... I think you're mainly trying to make the devs go nuts
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Ahhh I wondered what that was. (probably in the docs somwhere but never got around to looking for it). Oh but now I have to bug them to see if its included as a command-line switch.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 25th, 2004, 08:06 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Urgent. Host Cheating: Problem and Solution.
Quote:
Originally posted by PhilD:
Considering the "Master Password" option is one that was added at the players' request, so that dropping players could at least be turned to AI... I think you're mainly trying to make the devs go nuts
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No, this is a legitimate concern Really! If two people want to play competitively, and one of them is a known cheater... well, that's currently impossible without a 3rd-party host!
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January 25th, 2004, 08:32 PM
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Captain
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Join Date: Aug 2003
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Re: Urgent. Host Cheating: Problem and Solution.
Quote:
Originally posted by Saber Cherry:
quote: Originally posted by PhilD:
Considering the "Master Password" option is one that was added at the players' request, so that dropping players could at least be turned to AI... I think you're mainly trying to make the devs go nuts
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No, this is a legitimate concern Really! If two people want to play competitively, and one of them is a known cheater... well, that's currently impossible without a 3rd-party host! Not that it is any of my concern with whom you want to play, but why would you play with a known cheater. I would avoid them like the plague.
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January 25th, 2004, 10:01 PM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
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Re: Urgent. Host Cheating: Problem and Solution.
Quote:
Originally posted by Saber Cherry:
quote: Originally posted by PhilD:
Considering the "Master Password" option is one that was added at the players' request, so that dropping players could at least be turned to AI... I think you're mainly trying to make the devs go nuts
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No, this is a legitimate concern Really! If two people want to play competitively, and one of them is a known cheater... well, that's currently impossible without a 3rd-party host! Only if both are known cheater. And it should only be a concern to known cheaters. If you absolutely must play with a cheater, and aren't one, you can host.
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January 25th, 2004, 10:08 PM
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Major
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Join Date: Sep 2003
Location: Oregon
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Re: Urgent. Host Cheating: Problem and Solution.
There are ways to significantly avert cheating, such that cheating would require a hacked copy of dominions with security turned off. They are a quite a bit more cumbersome however, as they require action from several people to host.
For a hosted game, it would be enough for hosting to require that several people connect and provide their password over a secure chanel (eg SSH). One would also need to ensure all players have the same .map, to avoid unscruplous editing.
For PBEM this would be more difficult. A host request could send out encyrpted and time stamped requests to several players, and only host after receiving their response.
IMHO this is a significant problem, not so much due to rampant cheating, but to remove the commonplace suspicion of cheating -- especially should the host have even a slightly lucky start. Admitedly it's probably easier to just play with people you trust, or trade hosting so players aren't in games they host.
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