.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old January 29th, 2004, 10:01 PM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: Ashikaga Shogunate mod v1.01

Quote:
Originally posted by Osium:
It was also a very tall bow by most standards some over 200cm tall, the draw on the bow for a strong man was around 18 kilo's whatever that is in pounds, but due to its akward shape I imagine that accounts for the reputed difficulty in drawing.
That draw seems a bit low, as it's around 40 pounds, while a modern composite bow will be 60-80 and longbows were supposed to be over 100 in some cases.
Reply With Quote
  #2  
Old January 29th, 2004, 10:04 PM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: Ashikaga Shogunate mod v1.01

Hi

I have made a jpg banner and moved the Ashikaga mod to complete mods. Is the 1.02 the latest Version?

Nice work!
__________________
www.illwinter.com
Reply With Quote
  #3  
Old January 29th, 2004, 10:30 PM
Arryn's Avatar

Arryn Arryn is offline
Major General
 
Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
Thanks: 0
Thanked 0 Times in 0 Posts
Arryn is on a distinguished road
Default Re: Ashikaga Shogunate mod v1.01

Quote:
Originally posted by Graeme Dice:
That draw seems a bit low, as it's around 40 pounds, while a modern composite bow will be 60-80 and longbows were supposed to be over 100 in some cases.
Taken from the following web page: Kyudo: Japanese Archery

(begin quoted text)
---
From history I would have to say that the average draw has become much less than it used to be. During the war of the Heike (the middle ages) one master archer sunk two boats with one shot of his massive bow. In those days bows were measured by how many men were required to string it, the average being a three man bow, this monster that sunk two boats being a seven man bow! The old Kyujutsu training was much more rigorous than the modern, with several hundred arrows being shot each day. A good day at the dojo now would be forty arrows, with most students quitting at around twenty or thirty. I myself pull a 13.5 kilogram bow, which is very light. My wrists are weak. The most powerful bow I have heard of being used with any regularity in the modern age is a 42 kilogram bow. My master uses several different bows, but his regular practice bow is 18 kg I believe.

All students, no matter which instructor or school, will shoot the same design of Japanese bow which is little changed from the twelfth century. Traditionally made of hardwoods laminated front and back with bamboo the Japanese bow is one of the longest in the world, usually over seven feet in length. It is a natural double recurve bow with the arrow nocked one third of the way from the bottom and the bow actually rotating in the hand at release approx. 270 degrees. The unique design of the bow requires that the bow actually be torqued or twisted in full draw to make the arrow fly straight.
---
(end quoted text)

Provided FYI, for those that are curious about the subject matter.

What I find interesting myself is the high pull strength of these old bows, given that they were never designed to punch through plate or tightly-woven chain steel, as were the western bows of the same era.

Potatoman may need to significantly revise (upwards) the damage of the archers in his mod, as well as increase their gold cost. I also agree with Osium that the mod should definitely include mounted archers.

[ January 29, 2004, 20:32: Message edited by: Arryn ]
__________________
Visit my Dominions II site
Reply With Quote
  #4  
Old January 29th, 2004, 10:34 PM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Re: Ashikaga Shogunate mod v1.01

Thanks for the link! I put it with my other Dominions links, right next to this armor guide.
__________________
Cherry
Reply With Quote
  #5  
Old January 30th, 2004, 02:02 AM

Osium Osium is offline
Private
 
Join Date: Jan 2004
Posts: 26
Thanks: 0
Thanked 0 Times in 0 Posts
Osium is on a distinguished road
Default Re: Ashikaga Shogunate mod v1.01

I believe the reason why the pull was around 40 pounds, was due to the fact the grip for the bow was located 1/3 of the way up. This means that significant poundage is going to exert a fair ammount of torque on your wrist to draw the bow and fire it accurately.

A good point was made, the arrows the japanese used were designed not for punching through thick metal armors, but for cutting bambo armor/lamenated armor or punching through it which is significantly less difficult to penetrate than something made of metal. This may also be a reason why the draw is seemingly lower than other bows of equal size, note I am going by modern useage of the bow. In fuedal times the bows very likely were strung more tightly but I still do not think in combat where volume of arrows is required you would want a bow strung THAT tightly simply due to the pressures exerted on the wrists because of its assymetrical design.

[ January 30, 2004, 00:06: Message edited by: Osium ]
Reply With Quote
  #6  
Old January 30th, 2004, 04:28 AM
Arryn's Avatar

Arryn Arryn is offline
Major General
 
Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
Thanks: 0
Thanked 0 Times in 0 Posts
Arryn is on a distinguished road
Default Re: Ashikaga Shogunate mod v1.01

I've noticed a significant omission in the .dm file for the mod:

The mounted units lack the #mounted command signifying they are mounted troops. I found this out when I saw that my Daimyo had a foot slot, and mounted commanders aren't supposed to have feet slots. You will also need to adjust the base enc for both units upwards to a value of 5 (currently they are set to a value of 1), as per the mod instructions (section 6.29 of the doc), in order for the units to have the correct enc values.

I edited the Version of the mod that I'm playing with to test all the suggestions I've been making, along with those that Potatoman was making himself, and so far they seem to make things considerably more balanced, at least as far as my present engagement with Ulm (currently on turn 23). I'm an impatient gal and I didn't want to wait for the next mod Version.

My genin are a fair counter to Ulms HI. The samurai pin them in place from the front and the ninjas hit the HI from the rear, while other ninjas go after enemy archers. Ulm counters my ninjas by shredding them with missile fire as they move. Ninjas are remarkably vulnerable to archery, which really shouldn't be surprising. Given that the ninjas now cost almost 3x a samurai (in gold), you definitely feel the loss of each one. Which should discourage folks from just making ninjas when they should instead build "combined arms" forces.
__________________
Visit my Dominions II site
Reply With Quote
  #7  
Old January 30th, 2004, 04:52 AM
Potatoman's Avatar

Potatoman Potatoman is offline
Sergeant
 
Join Date: Sep 2003
Location: The Urban Wilderness
Posts: 258
Thanks: 0
Thanked 0 Times in 0 Posts
Potatoman is on a distinguished road
Default Re: Ashikaga Shogunate mod v1.01

Nice catch on the mounted units. I don't know how I missed it.

Thanks for all the resources on Kyudo, very interesting stuff. Version 2.00 will see a more historically accurate representation of the Samurai Archer, with higher cost and attributes to reflect his elite background.

Thanks for putting the mod up on Illwinter, Kristoffer. 1.02 is the currently the latest Version availible to download, though Version 2.0 is almost ready for when the next level of modding tools are released.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:14 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.