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  #1  
Old March 11th, 2004, 05:42 AM
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Argitoth Argitoth is offline
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Default Re: Wish List

Quote:
Originally posted by fahdiz:
quote:
Originally posted by Argitoth:
The #1 feature for me would be "HOLD AND FIRE" YOU STUPID ARCHERS, don't stupidly run up to firing range, wait for them to come to you, for goodness sakes, why are archers so stupid? Someone tell me please before I go on an archer killing spree. Oh wait, I don't need to. They die enough as it is.
That's awfully strange. I don't tend to have much problem with archers dying, nor routing. Where do you place them in the squad?
I actually don't have much of a problem with it either, but I still badly want it. Instead of Hold and Attack for my spear/javelin infantry, I'd like Hold and Fire. It would make them more effective. That way they fire if they can and they don't attack the enemy if they still have javelins left (like in Hold and Attack)
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  #2  
Old March 11th, 2004, 05:24 PM

Chimpman Chimpman is offline
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Default Re: Wish List

I'd also like to see combat orders like "Retreat if outnumbered 2-1" or "retreat if outnumbered 3-1", etc...

A commander should know when to leave the field.
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  #3  
Old April 21st, 2004, 03:46 PM
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Default Re: Wish List

Is there a central place for the wish list?
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  #4  
Old April 21st, 2004, 05:34 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Wish List

Quote:
Originally posted by izaqyos:
Is there a central place for the wish list?
This one seems pretty good. St. Patrick was updating the list for awhile (scroll back thru this to see it) and was doing a good job of shortening, classifying, and marking complete on the various requests.
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  #5  
Old April 21st, 2004, 08:36 PM
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Vicious Love Vicious Love is offline
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Default Re: Wish List

Here's a minor and relatively feasible wish, for a change:
I'm a big fan of toying with site frequency, research speed and world richness. Just a few minor changes in any of those scales is enough to drastically change the nature of the game. I've noticed, however, that even in Ulm-friendly, low magic games, blood magic is still almost as powerful as ever(Blood slaves are just as easy to come by, and there's only one school to research).
The ability to change a scenario's "blood slave frequency", default 100, to 200(Twice as many blood slaves per slave captured), 0(Blood slaves extinct) and anything in between would be nice.
Of course, I imagine this could be tricky, as the smallest possible unit of a blood slave is a blood slave. Rather than messing with quantum slavery, I suppose we could make blood magic cost more slaves, though this leads to even more problems... did I say this was feasible? My bad.
Then again, some players might be happy with a simple percentile reduction of the number of blood slaves captured, rounded down, so that scouts/low level mages without SDRs would not even be capable of blood hunting in low-blood eras. That seems doable to me.
Of course, this might be missing the essential stylistic quality of blood mojo. If Vampire: the Masquerade has taught us anything, it's that blood is the only magic that never wanes, and that trenchcoats are the greatest thing since sunglasses-by-night.
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  #6  
Old April 21st, 2004, 11:09 PM
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st.patrik st.patrik is offline
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Default Re: Wish List

Quote:
Originally posted by Gandalf Parker:
quote:
Originally posted by izaqyos:
Is there a central place for the wish list?
This one seems pretty good. St. Patrick was updating the list for awhile (scroll back thru this to see it) and was doing a good job of shortening, classifying, and marking complete on the various requests.
erm...yes I kinda stopped updating the list, since it was getting so incredibly long.
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  #7  
Old April 22nd, 2004, 03:53 AM

Ice_Sickle Ice_Sickle is offline
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Default Re: Wish List

I'll limit my list (for emphasis). This has already been mentioned but a pretender management system is needed, badly. The current system allows only one pretender per race and is completely blind. Without entering a game you can't view the pretender. I started a multiplayer game a little while ago and I wanted to use the pretender I had created but add a password. In order to do that I had to recreate him. So I fire up a game and inspect my pretender and write down his magic levels, the nature of my dominion and the castle I'm using, exit and then recreate the same thing with a password. That's insane. I'm sitting in front of a 2.5Ghz information management machine and I'm writing stuff down to enter elsewhere!

There should be a screen for managing pretenders -- up to 20 pretenders per race --that allows me to view all races and all pretenders on a screen. By right clicking on a pretender it shows me all the attributes and my notes I wrote that describe why I set up what I did and some basic strategy notes. I should be able to copy pretenders, change attibutes and do either a "save" or "save as..." When I am looking at joining/starting a game I should be able to access the pretender management screen to select not only the race but which pretender I want to use.

The only other thing that really drives me nuts is the network host screen. On my machine (Radeon 9600) the graphics for the flags only works the first time. After an alt-tab it goes to blocks and letters instead of flags with and without "X's". Half the time when I try and maximize it, it changes my screen res, turns black for a second, back to desktop and reduced res, back to black back to desktop and regular res -- the screen never gets up. There should be a simple text based server screen that gives me the information the current screen does.

It would be great if I could hover the mouse over the entry in the taskbar and it would give me a text window that describes what turn it is and who has and who has not completed their turn.


Ice
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