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  #1  
Old January 30th, 2004, 04:02 PM

General Tacticus General Tacticus is offline
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Default Re: the (AI) message "Nation X has declared war on your unholy nation"

1. I have a theory that the AI can read the score graph, and will declare war if
a) you are getting too far ahead in gold income/province and
b) your army looks weak
regardless of whether the AI knows you or not. I have often noticed that when my army looks weak (i.e., I'm playing Ulm and I have a small number of top quality troops), and I'm getting ahead in provinces/income, everyone seems to declare war... whereas I get far less war declarations when I am fielding a huge army of worthless units, and don't shoot ahead in the other graphs...

2. I too, would like more diplomacy option. Can anyone tell whether the AI really takes notice of gifts you might send, and becomes less likely to declare war ? The only thing I know is that it never offers me any...
And if the AI does care, could we get some way of knowing how likely an AI is to declare war, so we can try and change its mind ? And some way to make a truce would also be interesting...
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  #2  
Old January 30th, 2004, 05:02 PM

Targa Targa is offline
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Default Re: the (AI) message "Nation X has declared war on your unholy nation"

Umm...you are rival Gods trying to take over a planet, where does diplomacy fit into that theme? As a matter of RP, the rival pretenders are all going to hate each other and want nothing more than to see the others permanently eradicated, so I fail to see where this fits in (except in MP games where you want to gang up on someone).

On the topic of declaring war, I have had war declarations on the same turn as an enemy cast "seeking arrow" or some other distance attack spell, which makes sense. But the declarations that seem to come out of nowhere, for no apparent reason, I have yet to figure out. As Gandalf stated, I've had them declare war on me, don't even bump into his provinces until way later in the game, and even then the provinces are empty and unprotected. So it seems like he/she/it was just spouting nonsense.
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  #3  
Old January 30th, 2004, 05:07 PM
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Wauthan Wauthan is offline
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Default Re: the (AI) message "Nation X has declared war on your unholy nation"

Well even rival gods might set aside their differences to create a pantheon.

Make sense in a "everyone take out Ermor first" kind of way.
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Old January 30th, 2004, 06:34 PM

Coffeedragon Coffeedragon is offline
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Default Re: the (AI) message "Nation X has declared war on your unholy nation"

Does it still make sense, after such a message, to send them Gold to convince them to attack someone else?
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  #5  
Old January 31st, 2004, 03:12 AM
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Default Re: the (AI) message "Nation X has declared war on your unholy nation"

Well, consider the classic boardgame Diplomacy, which can be likened to Dominions with near-zero complexity. The goal is to conquer a certain portion of the valuable parts of the map, and there can only be one winner. Without cooperation, it can be very difficult to make progress. So, players must cooperate to gain advantage, via trading agreements to act cooperatively, and backstabbing only at the right moment. It's a great game, and a fine demonstration of the place of diplomacy even in a Last-man-standing competition.

Which is not to say that it'd be easy to add AI diplomacy without making it easy to abuse the AI after human players figure out how the diplo AI works - it would be difficult (see Space Empires IV).

PvK

P.S. As for the original question, the AI declarations of war have seemed meaningful to me in my games. AI's seem to usually not attack my own provinces, until I attack them, or they declare war, and once war is declared, they do seem to attack, if they have a land route. I have seen them sometimes make a surprise attack without a declaration or previous hostility. Sometimes they don't seem to have a land route, though, which is peculiar when that happens.

[ January 31, 2004, 01:17: Message edited by: PvK ]
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Old January 31st, 2004, 04:17 AM

Targa Targa is offline
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Default Re: the (AI) message "Nation X has declared war on your unholy nation"

In response to the original post...I just had a funny thing happen that made me think of this thread. I made a new game where it was just me (as Arco) vs. Pangea. Easy AI. First turn, I click "Host" and get "We hereby declare war on your unholy nation!"
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Old January 31st, 2004, 09:51 AM

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Default Re: the (AI) message "Nation X has declared war on your unholy nation"

Quote:
Originally posted by Targa:
In response to the original post...I just had a funny thing happen that made me think of this thread. I made a new game where it was just me (as Arco) vs. Pangea. Easy AI. First turn, I click "Host" and get "We hereby declare war on your unholy nation!"
Heh
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