.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old February 6th, 2004, 08:05 PM

mcv mcv is offline
Private
 
Join Date: Feb 2004
Location: Amsterdam
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
mcv is on a distinguished road
Default Re: Fighting For and Against Ulm -Expert Advice, Please

Quote:
Originally posted by PhilD:
This is one thing I like in Iron Faith Ulm: your forgers get a random pick, which with your forging powers, greatly improves your magic versatility. If only they didn't lose their Drain immunity...
I just discovered an interesting trick for Iron Faith Ulm or anyone with high drain. Keep your Dominion out of one corner of your area, build a lab there, and let all initiates, sages, and whatever else use that province for their research.

The only problem is that this province is likely to be pretty close to a proselytising neighbour, and when he attacks, you'll lose all your scientists. So protect them well.


mcv.

PS: Hi! I'm new. Played the demo Last week, got the game this week, and I'm hoping for a multiplayer next week.
Reply With Quote
  #2  
Old February 11th, 2004, 05:13 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Fighting For and Against Ulm -Expert Advice, Please

With Ulm's forging bonus, and especially with Iron Faith's weaker researchers (particularly in Drain), I recommend doing the obvious: make a bunch of research bonus items and pile them two per researcher on cheap researchers, such as Revenants. Ideally, you dig up some death gem income and invest in Skull Mentors and Lightless lanterns. That +15 research bonus for about 7 gems and zero gold goes a long way towards catching up on research, and lets you use otherwise-lame researchers, leaving whatever good magicians you might have, to do other work.

Ulm needs to develop some alternate forces, to deal with its opponents' "solutions" to Ulm's heavy armor. Deploy spies and scouts to track what's coming your way, and deploy a counter. Undead mobs are good complements to Ulm, since things like poison, fear, mental attacks, soul attacks, bone grinding, etc., generally have zero effect on them.

Always include cannon fodder with elite units, to soak up enemy attacks so your better, slow-to-build units live a lot longer.

PvK
Reply With Quote
  #3  
Old February 11th, 2004, 12:05 PM

PDF PDF is offline
Colonel
 
Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
PDF is on a distinguished road
Default Re: Fighting For and Against Ulm -Expert Advice, Please

Quote:
Originally posted by PhilD:
quote:
Originally posted by PDF:
A real blessing for Ulm is to find some Druids for Poison Ward, or better Shamans, who also allow Communions (with a Matrix for a Smith). A Smith with Boots and Fire Helmet + 2 comm slaves is F4/E5 after Summon EP and Phoenix Power, rather powerful ...
Do you really need the Shaman for the Communion? Once you've got a forger with Astral and Earth, just give him a Hammer and pump out the Slave/Crystal Matrices...

This is one thing I like in Iron Faith Ulm: your forgers get a random pick, which with your forging powers, greatly improves your magic versatility. If only they didn't lose their Drain immunity...

Ulm generally can't mass produce Slave matrix, and it's a waste to use Smiths as slaves, I'd much prefer to get indy Astral-1 mage

"IF Forging power" ??? I believed that Iron Faith doesn't have forging bonuses (it has no Smiths) ...
Reply With Quote
  #4  
Old February 11th, 2004, 12:08 PM

PDF PDF is offline
Colonel
 
Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
PDF is on a distinguished road
Default Re: Fighting For and Against Ulm -Expert Advice, Please

Quote:
Originally posted by Pocus:
quote:
Originally posted by PDF:
A real blessing for Ulm is to find some Druids for Poison Ward, or better Shamans, who also allow Communions (with a Matrix for a Smith). A Smith with Boots and Fire Helmet + 2 comm slaves is F4/E5 after Summon EP and Phoenix Power, rather powerful ...
what, you have also a master matrix?
Hey, that's a strategy thread, I don't talk about what I really do in our game, you filthy curious Abysian !

(And if you really want to talk about it : if only other players weren't asking Ulm lots of toys I'd have made some Matrix earlier ... )
Reply With Quote
  #5  
Old February 11th, 2004, 09:24 PM
PhilD's Avatar

PhilD PhilD is offline
First Lieutenant
 
Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
PhilD is on a distinguished road
Default Re: Fighting For and Against Ulm -Expert Advice, Please

Quote:
Originally posted by PDF:

"IF Forging power" ??? I believed that Iron Faith doesn't have forging bonuses (it has no Smiths) ...
I'm almost positive that the Black Priest has a forging bonus, but then, you are the Ulm specialist - I'm just a newbie, and trying to learn, O Fountain of Wisdom.

[Looking for an ally ]
Reply With Quote
  #6  
Old February 11th, 2004, 09:28 PM

Guest
 
Posts: n/a
Default Re: Fighting For and Against Ulm -Expert Advice, Please

Black Priests have a 25% Forging Bonus, same as Smiths.

Not that you'd want to make Slave Matrix' anyway. Unless they cost just 5 Earth ;P
Reply With Quote
  #7  
Old February 11th, 2004, 09:32 PM

atul atul is offline
Captain
 
Join Date: Oct 2003
Location: Finland
Posts: 883
Thanks: 14
Thanked 11 Times in 9 Posts
atul is on a distinguished road
Default Re: Fighting For and Against Ulm -Expert Advice, Please

Quote:
Originally posted by PDF:
"IF Forging power" ??? I believed that Iron Faith doesn't have forging bonuses (it has no Smiths) ...
Not wanting to step on anyone's toes, but... from their description IF black priests have 'inherited' the forging bonuses of the Smiths. It's the drain immunity they lack. Which sucks because of the forced drain.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:03 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.