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February 13th, 2004, 06:10 PM
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Corporal
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Join Date: Jan 2004
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Re: ULM AAR, "An Happy Planet"
Quote:
Originally posted by condors:
i may be completely wrong about this but i was unable the impression stoneskin/ironshield/invulnerabilty took the place of armor leaving making blacksteel not an issue for me.
please don't take everything i say as law or anything i am still new to the game and just offerening my 2 cents discard whatever you disagree with
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Well, when you have a research 4 Cyclops and indies 9 having him spent his first turns crafting some armor that you will latter on pass to another heros seems a decent idea
I will try to get thoses spells but they were out of my reach at start thus I got the "easiest" way. Also I like to play it roleplaying thus having Hephaistos crafting himself an armor sounds good.
Also if the effect is the same then perhaps I will favor having armor and 3 more scriptable spell slot... will need testing. Checking manual tell me that invulnerability make me Protection 30 and outrun the other two spells, so crafting armor and having 1 less spell to cast sound a better plan after all. But that's for my pretender, others mages will probably ressort to spells.
With lower indies I probably wont have cared as much about gear, but you know when you only got one eye you tend to became overcautious about it.
For the eye of aiming I will have to wait until I got a Air1 indi mage, wich I will need to chain research item too... so I guess I will just ressort to closing distance. Anyway I got the feeling that Wind Blade was sort of area spell thus good aiming wasn't as much important. As I plan to use my mages by 3 to 4 I guess I will always manage to hit someone.
The high level spells are thoses I want to go after but I lack the gems, I think after I got WindBlade I will try to go for the ritual first. Remember his name ?
Anyway thanks for the advices.
[ February 13, 2004, 16:16: Message edited by: IKerensky ]
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February 13th, 2004, 06:23 PM
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General
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Join Date: Nov 2000
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Re: ULM AAR, "An Happy Planet"
Quote:
Originally posted by IKerensky:
6 and even 7 is not enough, Man's White bull set with some of his troup by example will still go to hunt at turn 1.
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The white bull is an early game combat monster, that's what he's good for. But you'd be taking quite a risk if you put him up against a 50+ barbarians province, a knights province, a heavy cavalry with lances, a dark vines, a woodsman, lizard warriors or even one with a good number of crossbows.
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February 13th, 2004, 06:29 PM
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Corporal
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Join Date: Jan 2004
Posts: 75
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Re: ULM AAR, "An Happy Planet"
Quote:
Originally posted by Graeme Dice:
quote: Originally posted by IKerensky:
6 and even 7 is not enough, Man's White bull set with some of his troup by example will still go to hunt at turn 1.
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The white bull is an early game combat monster, that's what he's good for. But you'd be taking quite a risk if you put him up against a 50+ barbarians province, a knights province, a heavy cavalry with lances, a dark vines, a woodsman, lizard warriors or even one with a good number of crossbows. Well that sure, I will probably have to wait for turn 4 to 5 to take on thoses ones. But I am a gambler and always use it from turn 1 on trying to guess right about what I must expect.
But you can always add him some troups if he really need some backup while waiting for his personnal regeneration spell. By turn 2 he will be accompagnied by 20 longbows and some bait for indies xbow to lost their sight on.
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