.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old February 27th, 2004, 02:06 AM

Patrik Patrik is offline
Private
 
Join Date: Sep 2003
Posts: 42
Thanks: 0
Thanked 0 Times in 0 Posts
Patrik is on a distinguished road
Default Re: Noob\'s shot at an R\'lyeh AAR

Quote:
Originally posted by CharonJr:
Thats's one of the reasons why I am not overly worried about Marignon's attack since I think that I have enough mages in reserve (IIRC about 10) who can be brought up to 4S with a Starshine Cap and who should be able to stop Marignon cold in their tracks fairly fast. That's one of the reasons why I am forging 2 additional Starshine Caps this turn.
[/QB]
Banner of the Northern Star (Con 6, 20S) increases astral lvl by one on all astral mages in battle. Should be cheaper than forging Starshine Caps.
/Patrik
Reply With Quote
  #2  
Old February 26th, 2004, 04:07 PM

CharonJr CharonJr is offline
Sergeant
 
Join Date: Feb 2004
Location: Germany
Posts: 286
Thanks: 0
Thanked 0 Times in 0 Posts
CharonJr is on a distinguished road
Default Re: Noob\'s shot at an R\'lyeh AAR

Thank you for the input, but since my mages are usually operating in pairs of 2 and not in large Groups the Caps are actually cheaper

Most of the times I have to control manay territories at once and due to this have to field many small battleGroups consisting of 2-3 commanders (likely 2 mages) at best.

But otherwise you would be prefectly right, in huge Groups of mages a Banner would be the right thing to do. The only benefit of many Caps in a setup like this would be greater immunity from flyer (attack rear) attacks. When the Banner bearer is killed this might be a real problem otherwise

CharonJr
Reply With Quote
  #3  
Old February 26th, 2004, 09:43 PM

CharonJr CharonJr is offline
Sergeant
 
Join Date: Feb 2004
Location: Germany
Posts: 286
Thanks: 0
Thanked 0 Times in 0 Posts
CharonJr is on a distinguished road
Default Re: Noob\'s shot at an R\'lyeh AAR

Turn 35

Blood magic is up to level 6 and construction is up to 7.

5 blood slaves were captured in Gol Ryepe and 6 in Gol Phalas.

Another 3 Vine Ogres were summoned in Kolermegor.

A Horror Helmet has been found in Bright Woods.

Solian was defended by 12 PDs who routed on the third turn.

My troops in Jotunheim were attacked by 6 Jotun Hurlers, 1 Herse and 1 Jotun Woodsman. 5 mercs were killed, but this is their job

In Gipha my troops only faced 5 PDs who were easily dispatched.

In Rame Glisas was met by 5 piketeer defenders who ended up as additional kills and XP for the Hall of Fame. Glisas has 3 XP stars now.

Marignon attacked in Aran Plains with roughly 10 piketeers, 10 men at arms, 5 crossbowmen, 5 swordsman and 5 flagellants who were lead by a knight of the chalice (prophet) and 2 friars. After some Enslaves and 2 Breaths of Winter the Marignon forces broke and fled, the Breaths killed some of my PDs, too. Sadly nobody was enslaved

Marignon send reinforcements to Wicker Woods and all of a sudden my forces were facing roughly 90 defenders – 65 militias, 10 flagellants, 10 men at arms, 5 piketeers and 5 royal guards/knights of the chalice lead by 3 friars and a heroine. The charging knights/guards were enslaved (2) or paralysed due to mindbLasts. My leading elements met the militias and flagellants but soon routed vs their superior numbers, the Marignon forces lost about 50% of their troops in the process mainly due to mindbLasts. The remaining forces met my Illithid Soldiers who were protected decently vs most of their attacks. After 2 more turns the remaining Marignons routed.

Jotunheim Fortress was only defended by 5 Jotuns and 1 Lore Master. Due to the chokepoint at the gate only few of my forces were able to engage the enemy, but in the end they won. Most mercs were lost, and about 5 of my sea trolls. This is a fairly good example how valueable Enslave Mind is for fights like these, only due to having no mages there who were capable of casting Enslave Mind this fairly large number of troops were lost.


Provinces: 43
Treasury: 1.018
Income: 2.096
Upkeep: 1.085
RP: 352
Fortification: 6
Temple: 10

Conjuration – 7
Alteration – 6
Evocation – 6
Construction – 7 (researching)
Enchantment – 7
Thaumaturgy – 6
Blood Magic – 6 (researching)

Fire gems: 12 (+6)
Air: 8 (+4)
Water gems: 13 (+12/+1)
Earth: 4 (+2)
Astral gems: 28 (+12/+10)
Death: 46 (+9)
Nature: 39 (+11)
Blood: 54


Updated province information:

As expected the Marignon capital was found, it is right in the southeastern corner of the map.

East of Rame there is still a province with Pangean troops including their pretender supported by 10 Centaurs/Satyrs.

Man's province of Silvania is completely surrounded by my provinces, I wonder if/when Man will do anything about it...


My Provinces:

Due to the info about my provinces getting longer and longer I will skip this one, too.

Mainly I reduce taxes by 10% for each 5 points of unrest/raise them again when unrest is going down.


I got a 1F, 1A, 1W, 3S mage who will get one of the Starshine Caps besides an already present 1W, 3S, 2N mage who will get the other one. One will move to Aran Plains while the other will pick up the Vine Ogres in Kolermegor.

My other new recruit is a 1F, 3D! Lore Master who gets the Ring of Water Breathing and will start to move to Tiash (via R’lyeh), this is just what I needed to get a decent death forger/summoner.

The Clam is given to a star child in C’tis.

My army from Solian will attack the Jotun province of Illidar and I hope this is the Last one since I want to focus some more troops on defense vs possible attacks from the other nations.

I will have to move some troops to defend Glimmering Fields and will start by moving the 2 armies from Gipha to Aenasia.

Since I lack the forces to take Spire Woods I will exchange the army from Temiglia with the 2 armies from Iron Range and hope nobody else will “steal” Spire Woods In order to prevent this I will move Glisas there and should be able to take it from the 20 knight/militia defenders.

The army from Birman Highs will move to Solam to defend it from a possible Marignon attack.

The 2 armies from Old Aran will attack Oune this turn and should have no problems vs 10 men at arms.

The army from Aran Plain will attack the Stone Spires of Aran which is defended by 20 swordman and men at arms.

My commander in Pangea will pick up the heavy infantry and crossbowmen and move to Rame.

The armies from Wicker Woods will attack Marignon which seems to be defended by 7 militias beside the PDs.


More Vine Ogres will be summoned in Kolermegor since I still lack the nature gems to cast Gift of Health and I still need the troops.

A Clam of Pearl will be forged for 8W in addition to a Water Bracelet (4W) amd another Starshine Skullcap (8S).

Some death gems will be transformed into astral gems to be able to cast Acashic Record (25S) on Scytha (I hope to find some earth gems there).


I will buy 1 more starspawn mage and a Lore Master.

Due to being only defended by inferior troops the PDs in the provinces of Rame and Solan will be raised to 21.


To be continued...

CharonJr

Map: http://homes.highspeed3.de/CharonJr/R'lyehAART35.JPG

[ February 26, 2004, 20:37: Message edited by: CharonJr ]
Reply With Quote
  #4  
Old February 26th, 2004, 09:56 PM
Arryn's Avatar

Arryn Arryn is offline
Major General
 
Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
Thanks: 0
Thanked 0 Times in 0 Posts
Arryn is on a distinguished road
Default Re: Noob\'s shot at an R\'lyeh AAR

Nicely done against Jotunheim and Marignon.

The 3D mage will be mighty useful.

The Vastness needs to be careful with knights. They're a tough, dangerous foe.
__________________
Visit my Dominions II site
Reply With Quote
  #5  
Old February 26th, 2004, 11:01 PM

CharonJr CharonJr is offline
Sergeant
 
Join Date: Feb 2004
Location: Germany
Posts: 286
Thanks: 0
Thanked 0 Times in 0 Posts
CharonJr is on a distinguished road
Default Re: Noob\'s shot at an R\'lyeh AAR

Quote:
Originally posted by Arryn:
Nicely done against Jotunheim and Marignon.

The 3D mage will be mighty useful.

The Vastness needs to be careful with knights. They're a tough, dangerous foe.
Yeah, I love my brave warriors

But mainly I think that I have been fairly lucky till now since I was able to fight my enemies mostly one at a time (or was mainly just mopping up when a new war began).

The fairly small size of the map is helping in keeping my troops in positions which give me decent strategic flexibility.

When I reread the turn just now I realised how stupid I have been when I send my Vastness there solo. Mainly I had already decided to attack on the next turn with the 2 armies when I remembered that I had no new target for Glisas. When I assigned Glisas to attack I didn't remember that I had an army in striking distance already, but exchanged it with the 2 armies

Well, we will see if this mistake will be a costly one. Due to the 2 defensive casts prior to attacking rear orders I hope to be able to catch the commanders and route the enemy before the knights are able to attack.

The 3Ds out of 4? were VERY lucky, especially considering that I really needed D

Overall I surely can't complain about bad luck in this game

CharonJr
Reply With Quote
  #6  
Old February 26th, 2004, 11:09 PM
Arryn's Avatar

Arryn Arryn is offline
Major General
 
Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
Thanks: 0
Thanked 0 Times in 0 Posts
Arryn is on a distinguished road
Default Re: Noob\'s shot at an R\'lyeh AAR

Quote:
Originally posted by CharonJr:
Due to the 2 defensive casts prior to attacking rear orders I hope to be able to catch the commanders and route the enemy before the knights are able to attack.
If one of those 2 casts is Astral Shield, then the knights shouldn't be much of a problem. Otherwise it might be ... unfortunate.
__________________
Visit my Dominions II site
Reply With Quote
  #7  
Old February 26th, 2004, 11:32 PM

CharonJr CharonJr is offline
Sergeant
 
Join Date: Feb 2004
Location: Germany
Posts: 286
Thanks: 0
Thanked 0 Times in 0 Posts
CharonJr is on a distinguished road
Default Re: Noob\'s shot at an R\'lyeh AAR

Personal Luck and Astral Shield

CharonJr
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:16 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.