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February 18th, 2004, 12:05 AM
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Sergeant
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Re: Tartarian factory
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February 18th, 2004, 12:08 AM
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Sergeant
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Re: Tartarian factory
Quote:
Originally posted by ywl:
BTW, what is the mythological source of the word Tartarian?
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I believe it's Greek. If I'm not mistaken, Tartarus was the name of one of the parts of Hades...perhaps the area just before the gates of Hades? Guarded by the Cerberus?
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I agree with the realistic Irishman who said he preferred to prophesy *after* the event.
-- G.K. Chesterton
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February 18th, 2004, 12:15 AM
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Major General
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Re: Tartarian factory
Regarding Tartarus, Wikipedia is your friend.
(Ooh, Hecatonchires with 50 helmet slots and 100 arm slots? Hm.)
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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February 18th, 2004, 12:16 AM
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Sergeant
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Re: Tartarian factory
Quote:
Originally posted by Taqwus:
Regarding Tartarus, Wikipedia is your friend.
(Ooh, Hecatonchires with 50 helmet slots and 100 arm slots? Hm.)
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Ah...LOWER than Hades. Well, at least I was right about it being Greek. 
__________________
I agree with the realistic Irishman who said he preferred to prophesy *after* the event.
-- G.K. Chesterton
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February 18th, 2004, 01:00 AM
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Sergeant
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Join Date: Sep 2003
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Re: Tartarian factory
Quote:
Originally posted by Taqwus:
Regarding Tartarus, Wikipedia is your friend.
(Ooh, Hecatonchires with 50 helmet slots and 100 arm slots? Hm.)
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A junkyard for ex-gods - all the defeated Dominions pretenders go there. That's why there is an endless supply of Tartarian Titans! 
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February 18th, 2004, 04:13 AM
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Corporal
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Join Date: Oct 2003
Location: Rochester, NY
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Re: Tartarian factory
Quote:
Originally posted by Taqwus:
At least in Dom I, if memory serves the way the 'site frequency' deal worked was that there was an X probability of having _one_ site there, and as long as the check said 'yes' another roll with the same probability took place to possibly add another one, up to a maximum of four.
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If so, a 50% chance would mean:
8/16 have 0
4/16 have 1
2/16 have 2
1/16 have 3
1/16 have 4
My way would be:
1/16 have 0
4/16 have 1
6/16 have 2
4/16 have 3
1/16 have 4
Quick test in Dom 2-
Searched 16 provinces with 9 magic mages, and found:
1 with 0
4 with 1
7 with 2
2 with 3
2 with 4
I did some larger tests way back when and that's when I came up with my theory on how it's done - seems to hold true now. The swamp/mountain/etc increasing % to find a site further makes this really tough to discern without some feedback from the authorities on this...
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February 18th, 2004, 10:18 AM
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Colonel
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Re: Tartarian factory
Quote:
Originally posted by ywl:
quote: Originally posted by PDF:
Isn't the whole Tartarian Gate abusing thing just tied to the - not normal IMHO- possibility for Priestesses to heal afflictions on ... Undead beings ?
It would make sense to make healing only possible for *living* things, no undead or construct (maybe it already doesn't work on constructs), no ?
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Agree. That'll be a fix of the game system which help this issue.
Two possibilities here: (1) Lifeless units only. The power of golem and other constructs will be decreased; (2) Lifeless *and* undead units. Some powerful undeads will also be affected, noticebly Prince of Dead, Wraithlords. But either way, since only Arco have easy access to healing, the effects on other nations will be limited. Prince of Dead will be less attractive as a pretender choice but it's already powerful enougth - no big deal there.
But still, it bugs me to see so many dead gods walking around for summoning . Let's make them unique .
BTW, what is the mythological source of the word Tartarian? I'd vote for Lifeless+Undead "immune" to Healing. It makes more sense than a priestly fixing of a Mech Man broken part ..
This would include Undead pretenders - they are rather powerful already, Arco is powerful too, both don't need this extra "healing abuse".
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