Well I suppose you already know the trick but... One nice thing with Atlantis is to set the Coral Queen as prophet. This way you will probably Smite your way through the contest of the champion and get her the nice trident.
Of course if no contest... your stuck with a still nice prophet
Zen, I would like to thank you very much for posting this...especially considering it's a map I'm familiar with from the demo. This is great info for a new player like me, and I'm appreciative of the level of detail you've put into this so far.
A big thumbs up from a newbie.
__________________
I agree with the realistic Irishman who said he preferred to prophesy *after* the event.
-- G.K. Chesterton
Water 3? What are you thinking? For 16 dp you get water 4, a +2 defense to Atlantis's very powerful sacred units. Why would you choose 6 dominion and 3 water?
Originally posted by Saber Cherry: Water 3? What are you thinking? For 16 dp you get water 4, a +2 defense to Atlantis's very powerful sacred units. Why would you choose 6 dominion and 3 water?
I'm glad you asked this question; it's been bugging me too.
Originally posted by Saber Cherry: Water 3? What are you thinking? For 16 dp you get water 4, a +2 defense to Atlantis's very powerful sacred units. Why would you choose 6 dominion and 3 water?
Baka baka baka!
Not to speak for Zen, but...
Quote:
Originally posted by Zen: Note: I deliberately did not choose a finely honed pretender design. That is to mean, I did not choose what I would normally choose if going into a competitive game, but rather a 'fun' design set with competitive scales in order to better utilize and show different aspects of the game.