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February 14th, 2004, 05:34 PM
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Sergeant
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Join Date: Jan 2004
Location: Oregon, USA
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Re: Caelum
Wauthan and Gandalf, I know I'm not the original poster here but I'd like to say thanks for this info, as I've been very intrigued by Caelum and now am anxious to use their strengths.
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I agree with the realistic Irishman who said he preferred to prophesy *after* the event.
-- G.K. Chesterton
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February 14th, 2004, 06:06 PM
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Corporal
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Join Date: Feb 2004
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Re: Caelum
Being able to fly three provinces on the strategic map with most of their troops is absolutely huge. It forces opponents to build defense in depth in their empires, which is incredibly costly and weakens their defense overall. Build a Storm General/15 Blizzard Warrior/10 Spire Horn Warrior force or two and go around capturing weakly held enemy provinces, setting taxes to 200, and immediately skipping off to another province. You'll do severe damage to their economy, not even to mention the morale damage to the player (if human).
While you're having fun in their backfield with the light raiding parties, build an army with about 5-10 Mammoths and double their number in Wingless, with supporting troops, and attack their front line. With the very high morale of the Wingless, your Mammoths won't break very often and will do incredible damage to anything but Giants.
Caelum has an incredible one-two punch capability just with their troops - this is ignoring their cheap and powerful 3A mages who can cast a number of nasty, evil rituals and battleground spells.
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February 15th, 2004, 01:24 AM
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Corporal
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Join Date: Jan 2004
Location: Vienna, Austria
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Re: Caelum
As my question somehow fits into this thread: How do I kill Caelum with Vanheim?
(Vanheim -no Archers seems to be a bit of a problem. And the map is small -Targas 2-player-, so very long-term strategies are irrelevant.)
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February 15th, 2004, 01:47 AM
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Major General
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Re: Caelum
Quote:
Originally posted by Coffeedragon:
As my question somehow fits into this thread: How do I kill Caelum with Vanheim?
(Vanheim -no Archers seems to be a bit of a problem. And the map is small -Targas 2-player-, so very long-term strategies are irrelevant.)
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Well, what Caelum attempts with mobility, you could attempt with stealth. Vans are highly stealthy, and formidable units. Odds are pretty good that small raiding parties can easily penetrate enemy lines and start burning down all of your opponent's temples and disrupting his supply lines. as well. Over level ground, Vans move plenty fast, and on the coast, their mobility is comparable and sometimes even superior to that of Caelum's fliers. A lurking Vanherse or Vanjarl is likely to be able to easily retake anything Caelum takes once they move on, even if they jack the province defense. Van commanders are formidable fighters.
If you can apply as much annoyance and pain to your opponent as he can to you, you'll be able to hold your own there.
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February 15th, 2004, 02:13 AM
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Corporal
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Join Date: Jan 2004
Location: Vienna, Austria
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Re: Caelum
Quote:
Originally posted by Norfleet:
If you can apply as much annoyance and pain to your opponent as he can to you, you'll be able to hold your own there.
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Appreciated as good advice, but Hit-and-Run is 180 from my playstyle, which is *ATTRITION*.
I believe attrition should work, because most of mine are cheaper than most of his, but there is one problem, so I rephrase:
I need a Vanheim battlefield tactic against Caelum´s bows. Everything else I´m unafraid of.
Is there a spell that simply stops bows from firing? Or anything that comes close?
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February 15th, 2004, 02:32 AM
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Corporal
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Re: Caelum
There are lots of spells that protect your troops from missile weapons, though some of them are slightly high level. Storm (air 4, evocation 5) calls a storm that ruins bows, Mist (air 3, evocation 3) lowers range on all bows and spells, a bunch of defensive spells in Alteration, Arrow Fend (air 3, Enchantment 6)... plus there are several magic items that protect commanders.
Also, any troops with shields are much more survivable against arrows. Troops with tower shields are almost impossible to kill with archers. You might try buying some heavy infantry to use as fodder for your einheres and skinshifters.
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February 15th, 2004, 02:33 AM
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Corporal
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Location: Vienna, Austria
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Re: Caelum
Mist (Evocation 3) could be what we need. If he relies on Archers, this should prove frustrating. But I need a Vanadrott to cast it. Hmmmmm. 
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