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February 23rd, 2004, 11:14 AM
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Private
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Join Date: Jan 2004
Location: France
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Re: Knighst of Light mod
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February 23rd, 2004, 09:25 PM
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Corporal
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Join Date: Feb 2004
Location: New Mexico
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Re: Knighst of Light mod
After playing two more games with this fine mod, I must say the high costs are OK- except fo the x-bow, but I already said that. Scrap my idea about having a low level arth mage, that was just ebthusiasm getting the best of me. (Besides out of the dozens of mages i build for the OoL, about half of them got earth as random- another third got either fire or water, and i haven't seen ANY! wind or blood magic yet (and only one nature, I think. This is no problem, just a curiosity.
Another thing I noticed (but keep on forgeting to post): right now the priest of light and high priest of light(both non magic Users)require a lab to build , not a temple. I think this is a mistake.
Concerning the comics... I haven't read numbers 9 and 10 yet. Up to that point it is... well basically my favorite fantasy comic. Looking at LotR movies, I sometimes wonder if Peter Jackson or some of his art team weren't influenced a bit... (Minas Morgul in particular reminded me a lot of a black moon citadel)
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One rescue a day... that's my motto. - Deathstalker II
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February 23rd, 2004, 09:33 PM
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Corporal
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Join Date: Feb 2004
Location: New Mexico
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Re: Knighst of Light mod
Side note on MP. Played a quick hot seat battle against my wife. I played OoL, she played Abysia. It was a tight and ballanced game, which I won in the long run because I had two amazon provinces in my direct vicinity - so that I could recruit a lot of their very good mages - and a ton of their cheap sacred units.
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One rescue a day... that's my motto. - Deathstalker II
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February 23rd, 2004, 10:11 PM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
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Re: Knighst of Light mod
lucky man to have a wife who plays dominions! Mine only indulge into rpg light
I dont have the bug you mentioned with both priests...
you wont get blood on a mage of light, as they have only elemental picks.
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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February 24th, 2004, 05:35 AM
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Corporal
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Join Date: Feb 2004
Location: New Mexico
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Re: Knighst of Light mod
"you wont get blood on a mage of light, as they have only elemental picks"
slaps head, well I could have checked that ...
"I dont have the bug you mentioned with both priests..."
Rally? That's odd. I have my game running in another window. Have a new built castle. Recruit new units. Go over priest and high priest of light and the text says: Lab needed. Right there.
Strange.
And concerning my wife. Yeah, I'm very lucky . She shares most of my hobbies. Though it took me some time to get her to play strategy games. Basically started with Worms Armageddon, went to some Boardgames (LoTR Risk,Junta MageKnight) then HoMM 3 and now we're playing dom2 and and MoO2 (basically because you can play all of them in hot seat).
On the other hand she turned me to games like Poker(!), and (sigh) Myst.
(edit: oh, but to totally honest: Dom2 will probably not hold her interest for too long  . Though she likes the engine and the fact that you can recreate almost everything ever mentioned in a fantasy novel, she is a bit on the eyecandy side... But I'm not complaining!)
[ February 24, 2004, 03:39: Message edited by: Tricon ]
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One rescue a day... that's my motto. - Deathstalker II
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February 24th, 2004, 05:04 PM
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Corporal
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Join Date: Feb 2004
Location: netherlands
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Re: Knighst of Light mod
This thing of the priests requiring a lab is definitely something that I have to check! I hadn't noticed it on my pc, however...
By the way Pocus, I'm afraid my French is quite poor, I can find my way on a french text, if given proper time, but I cannot really speak it. Too bad!
So, I think I'll upload Version 1.1 in a couple of days, hopefully
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February 24th, 2004, 09:24 PM
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Lieutenant Colonel
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Join Date: Apr 2003
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Re: Knighst of Light mod
I adjusted further my private Version of your mod, tell me what you think:
The charriot is too cheap, there is no purpose on building cavalry, so I raised the cost by 10.
I renamed the holy masters (one of each is holy) High Master.
The 2 upper class HI, I renamed them "Elite ..."
Aside that, I made the modifications I spoke before too. Overall, the mod seems rather balanced.
Do you plan to have cheap xbows, or a siege tower / catapult?
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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