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May 9th, 2001, 10:16 PM
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Captain
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Join Date: Jan 2001
Location: Chandler, AZ, USA
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Re: Need help against Rage Collective !!!
Yep, I'm out here. For better or worse, real life has picked up its pace lately, so I haven't been able to work on the Rage as much as I would like.
Version 2.0 that comes with the latest TDM modpack (for SEIV v 1.35) produces slightly fewer ships and more units to try to slow down the resource drain due to maintenance. It also does a better job of setting up planetary defenses early on.
I have some ideas for changes to the research path that might improve things a bit, but I have not had enough time to set aside to test those changes. I do read all the feedback I can find on the Rage, though, so that when I do have time I can address any weaknesses anyone sees.
__________________
My SEIV Code: L++++ GdY $ Fr+++ C-- S* T? Sf Tcp A%% M+++ MpT RV Pw+ Fq Nd- RP+ G++ Au+ Mm++(--)
Ursoids of the Galaxy, unite!
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May 9th, 2001, 11:25 PM
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Private
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Join Date: May 2001
Location: Germany
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Re: Need help against Rage Collective !!!
*** News Flash ***
Just received my latest turn ... one of my colonies started rioting because of the latest losses in the battle against the Rage.
Because of the Blockade it will take my another 3 turns until I have fighters at hand.
*** to be continued ***
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May 10th, 2001, 05:57 PM
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Major
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Join Date: Dec 2000
Location: Northern Virginia, USA
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Re: Need help against Rage Collective !!!
ZzZ: You should also be developing the Psychic weapons, since you took that trait. The Allegiance Subverters are great; take over the Rage ships and use them to wipe out their former comrades. Besides, you can analyze the captured ships for tech. Oh, and the TK Projector (IIRC) is a decent early-game weapon (haven't encountered late-game, so I can't say any more than that).
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L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
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May 11th, 2001, 11:15 AM
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Private
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Join Date: May 2001
Location: Germany
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Re: Need help against Rage Collective !!!
More colonies start rioting although it seems that I defeated these damn aliens for this time (only one enemy ship left in my systems, three frigates hunting it).
Is there any hint for that? What can I do to make the people become happier now?
@ DirectorTsaarx
Of course I am planning to research the Psychic Weapons soon ... but I think it is much better to focus on fighters first (as they are a good defence for my systems).
BTW, thank you all for your help and comments so far.
ZzZ
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May 11th, 2001, 11:40 AM
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General
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Join Date: Mar 2001
Location: UK
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Re: Need help against Rage Collective !!!
If you have fightrs that means you hav the construction tech lvel... which means you can research troops. A few dozn troop units will calm down a planet considerably. Ships help as well.
I have also heard of a cheat/ exploit where you move all the population off the planet using the "abandon colony" button (but leave the facilities in place) and then put them all back again. The planet's happiness rating is reset. Of course this isn't a particularly honest way of playing...
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"Pinky, are you pondering what I'm pondering?"
"I think so, Brain, but if they called them sad meals, kids wouldn't buy them."
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May 11th, 2001, 04:14 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: Need help against Rage Collective !!!
Alpha Kodiak --
I checked a saved game near the very end. None of the Rage ships I'd ever fought or CI'd had any minelaying components (but they *did* have the tech -- they had sweeper components). Most options were standard except 255-system galaxy, 5k unit limits.
ZzZ --
Note that even *unarmed* troops raise happiness. A weaponless small troop can be very, very quick to produce. The psychology tree also has urban pacification centers, which increase happiness in a system. You'll want to research them eventually...
Certain other things such as colonization, treaties and building stuff can make your race happy or unhappy depending on whether you're happiness type is peaceful, bloodthirsty or neutral.
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-- The thing that goes bump in the night
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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May 11th, 2001, 05:35 PM
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Captain
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Join Date: Jan 2001
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Re: Need help against Rage Collective !!!
quote: Originally posted by Taqwus:
Alpha Kodiak --
I checked a saved game near the very end. None of the Rage ships I'd ever fought or CI'd had any minelaying components (but they *did* have the tech -- they had sweeper components). Most options were standard except 255-system galaxy, 5k unit limits.
ZzZ --
Note that even *unarmed* troops raise happiness. A weaponless small troop can be very, very quick to produce. The psychology tree also has urban pacification centers, which increase happiness in a system. You'll want to research them eventually...
Certain other things such as colonization, treaties and building stuff can make your race happy or unhappy depending on whether you're happiness type is peaceful, bloodthirsty or neutral.
Thanks for the info! I finally got some time to play again, so I started a game where the Rage is one of the races I am facing. I ran into them a few turns back and am now at war with them. I've resisted the temptation to look at what they have so far, because I want to see what it is like to play against them without watching what they are doing step-by-step. After we get into it for a while, I'll check to see what they are up to and see if I can figure out why they are no longer building mine layers.
__________________
My SEIV Code: L++++ GdY $ Fr+++ C-- S* T? Sf Tcp A%% M+++ MpT RV Pw+ Fq Nd- RP+ G++ Au+ Mm++(--)
Ursoids of the Galaxy, unite!
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