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Old March 4th, 2004, 02:07 AM
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Arryn Arryn is offline
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Default Re: Speeding up battles

Quote:
Originally posted by alexti:
More difficult question is how to manage these data, depending on the internal program organization it may vary from very easy to very hard. But developers mentioned that the feature was in game, but was pulled out because of bugs.
And considering that recently Johan K. made few comments implying that he was using unpatched MSVC (ouch!) with unpatched STL, I believe our prospects of getting advanced battle replay capabilities are good
I'm glad you reminded me of this. I have a hard time understanding why they haven't patched the heck out of MSVC. Unpatched it was buggy as a swamp. It took over a year of patches to stabilize MSVC6 (aka MSDEV98) to the point where MSVC5 was at the time v6 was released. It would not surprise me if some of their problems were to "magically" disappear once they applied the latest patch set to MSVC6.
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