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March 5th, 2004, 07:04 PM
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Second Lieutenant
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Join Date: Dec 2003
Posts: 475
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Re: Population, Income, Unrest and Supplies
Disease that reduces population is not the same as the affliction. As far as I know it is only one particularly nasty summoned creature that causes this kind of "plauge".
Population does not decrease because of bloodhunting, it just causes unrest.
There are a quite a few lucky events that reduces unrest.
Only a Wish spell can increase population.
The Order/Turmoil scale is just that. A decrease/increase in unrest (as well as economic and event bonuses/penalties).
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March 5th, 2004, 07:07 PM
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Major
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Join Date: Sep 2003
Posts: 1,177
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Re: Population, Income, Unrest and Supplies
Quote:
Originally posted by Nethog:
Zen you mentioned "disease" when referring to things that reduce population. Were you referring to magic or a random event?
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Can be both: magic (eg, the Black Death ritual) or events - there's one with exactly the same effect as Black Death, and you get no clue about the real cause when you're at the receiving end of it.
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Does Population decrease after successful blood-hunting?
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Yes.
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Are there any spells for increasing pop?
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There's a global enchantment that increases fertility, but I never tried it (Gift of Nature's Bounty).
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Are there any spells or random events that decrease Unrest?
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Yes (Fata Morgana) and yes (several).
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Are there any spells or random events for increasing or decreasing supplies?
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No. Maybe GoNB does that indirectly.
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Are there any scales that directly increase/decrease unrest?
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No.
__________________
God does not play dice, He plays Dominions Albert von Ulm
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March 5th, 2004, 07:31 PM
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Re: Population, Income, Unrest and Supplies
Quote:
Originally posted by Nethog:
Zen you mentioned "disease" when referring to things that reduce population. Were you referring to magic or a random event? or battle disease affliction somehow spreading to pop?!?
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I was referring to disease in general. There are events, spells, magic items (Bane Venom Charm), units (Harvester of Sorrow, Pazazu, Mabakiel).
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Are there any spells for increasing pop?
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As Nagot and others said. GoNB and Wish. If there are any other I am unfamiliar with them.
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Are there any spells or random events that decrease Unrest?
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Fata Morgana. Also Well of Misery increases Tax money when it's in effect.
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Are there any scales that directly increase/decrease unrest?
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No, it's important to note this, because it did in Dom1, but does not in Dom2 to reduce Micromanagment.
Edit:
You might also want to put on your "Starving to Diseased" portion that Disease not only makes them lose 1 hp a turn, but it dramatically increases the chance of afflictions and every point of damage taken from Disease (and in combat) has a greater chance of inflicting an Affliction.
[ March 05, 2004, 19:37: Message edited by: Zen ]
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