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March 6th, 2004, 09:15 AM
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Major
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Join Date: Nov 2003
Location: Finland
Posts: 1,050
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Modding feedback wanted
I addition to what others have said (Magic site modding being the #1 lack IMO), the ability the choose/create the list from which names are chosen for the nation being modded would be great.
Also, when giving random magic/sorcery/elemental picks, it should be possible to make some or all of them linked so they are always from the same path. For example 3 sorcery could be set always to be 2/1, and so forth.
A few more.
Choosing what afflictions a creature may suffer.
Affliction editing in general.
For weapons and/or creatures it should be possible to make being hit by the creature/weapon always cause a specific affliction, MR save (or the lack of it) to be specified.
Attacking a creature causes specific affliction, MR save to be specified.
A creature projects a scale or several scales, with variables up to 6, so that Death Made Flesh could shift a province to death 3 even in dominion of growth 3.
Creature may teleport/gate/astral travel/faery trod/stygian paths at will.
Creature reduces/increases the dominion of enemy pretenders/all pretenders.
Creature causes events to occur, either locally in one province or worldwide, these events may be specified.
Event editing in general.
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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March 6th, 2004, 11:40 AM
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Corporal
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Join Date: Jan 2004
Posts: 155
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Re: Modding feedback wanted
Not really a request, but more of an thought. In the event that this is already possible, please accept my sincerest apology.
Ability to modify available mercenaries. I.e. add/delete mercenaries, cost, and their troop compositions, etc., for use in specialized scenarios.
-Gateway103
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March 6th, 2004, 12:39 PM
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Corporal
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Join Date: Oct 2003
Location: Finland
Posts: 81
Thanks: 19
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Re: Modding feedback wanted
Units
-Susceptible to fire/cold, maybe shock/poison too.
-Mindless
-Ambidextrous
-Specific item slots
Nations
-Add heroes
-Edit/add themes
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March 6th, 2004, 01:23 PM
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Corporal
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Join Date: Jan 2004
Location: Virginia
Posts: 98
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Re: Modding feedback wanted
Oh, and as mentioned in another thread, bing able to add and modify the #poptype "nations".
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March 7th, 2004, 02:13 AM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
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Re: Modding feedback wanted
To me the most needed addition is to be able to mod Themes. Themes can be added to other, whereas nations must be replaced, so now if I use Ashikaga it replaces Tien'Chi
Then Spell modding, to be able to remove and add spells (changing existing ones is Ok for balance but not of much use else).
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March 6th, 2004, 07:55 PM
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Sergeant
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Join Date: Jan 2004
Location: athens, georgia
Posts: 274
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Re: Modding feedback wanted
weapon modding that includes X0.5, X2, X3, X4 damage versus certain units. E.g. pikes vs. mounted units should do X2 dge; arrows vs. the undead should do 0.5X dge.
This would be good for spell modding as well. A new fire spell that does X2 vs. cold units; or conversely, a new fire spell that does 0.5X dge vs. cold units....
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--Uh-Nu-Buh, Fire/Death
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March 6th, 2004, 08:10 PM
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Major
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Join Date: Sep 2003
Posts: 1,177
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Re: Modding feedback wanted
Quote:
Originally posted by Morag:
-Mindless
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AFAIK, mindless units all have a morale of 50, and I don't remember seeing a non-mindless unit with a morale of 50. You should try designing a unit with #mor 50, maybe it gives mindlessness as well.
__________________
God does not play dice, He plays Dominions Albert von Ulm
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