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March 7th, 2004, 08:04 PM
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Second Lieutenant
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Join Date: Sep 2003
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Re: buggy blade wind?
Quote:
Originally posted by Pocus:
Fear my awesome 380 gp Anathemant Dragon, that cant hit an elephant juste before them!
Ah, I now understand their use : they make the enemy die by laughing frantically.
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Well no. They make the enemy die by casting incinerate. Or they make the enemy die by summoning fire elementals. Or they make the enemy die by casting fireball - when the enemy army is large enough that the fireball is unlikely to miss. I think there's a balance issue here - if Anathements were too precise, the combination of that precision with Abysia's fire immunity would make them too powerful. Imagine a Caelum whose troops were all lightning-immune...
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March 7th, 2004, 08:47 PM
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Second Lieutenant
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Join Date: Dec 2003
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Re: buggy blade wind?
After a Anathemant Dragon with heroic precision appeared in my army I now agree fully with Truper. Abyssians would simply flatten everything in sight if their mages had high enough precision to back up the more powerful firespells.
That doesn't mean you should be forced to rely on the 100 precision spells. Just that you'll have to be both skilled and lucky to work around it. In the game with the Dragon I found a site that produced airmagic casters in the first province I attacked. I set them to massproduce eyes of aiming and to cast Aimx5 in battle. I quit the game after a while because it became too boring.
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March 8th, 2004, 01:51 AM
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Second Lieutenant
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Join Date: Nov 2003
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Re: buggy blade wind?
You don't have to be lucky enough to find enemy air mages...you can take air power on your pretender and have your pretender site search for air gems and craft eyes. Eyes only require 1 air.
For these nations, eyes of aiming are definitely worth the gems.
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March 8th, 2004, 02:22 AM
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Corporal
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Join Date: Feb 2004
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Re: buggy blade wind?
Quote:
Originally posted by Ctennyson:
I am still not sure what the precision on my mages means, either.
For example, if my mage has a precision of 30, and casts fireball, which I think is precision 4, is this a prec 34 fireball? I dont think so, but I dont understand why not. Well, I do, sorta, for game balance, but, I mean, is prec for bows only? Dunno.
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Since I didn't see anyone answer this...
Precision matters for all ranged attacks - spells, bows, crossbows, throwing weapons, spit attacks, etc etc etc. Spells (or weapons, for that matter) that have a precision listed increase the caster's (weapon user's) precision by the listed value. If they value is negative, they decrease it by that much instead.
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March 8th, 2004, 11:41 AM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
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Re: buggy blade wind?
Quote:
Originally posted by SurvivalistMerc:
You don't have to be lucky enough to find enemy air mages...you can take air power on your pretender and have your pretender site search for air gems and craft eyes. Eyes only require 1 air.
For these nations, eyes of aiming are definitely worth the gems.
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This confirms my opinion : Air magic is required for nations that don't use it, just because their magic are underpowered...
There's still a balance issue : in Dom1 Air magic was too powerful on its own, now it's somewhat less so, but the precision "issue" ruins Fire and Earth, so Air get back again through the window 
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March 8th, 2004, 11:53 AM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
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Re: buggy blade wind?
Quote:
Originally posted by Pocus:
perhaps some of us should take the burden of putting up a mod which alters by some points nearly all non-area evocation spells?
I'm unsure I can take the gauntlet though...
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Wouldn't it be easier to improve precision of Fire mages (Abysians & Marignon) ?
As long as noone has a detailed documentation of how Precision really works, it has to be a test&guess method, not very satisfactory 
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March 8th, 2004, 12:23 PM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
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Re: buggy blade wind?
Quote:
Originally posted by PDF:
quote: Originally posted by Pocus:
perhaps some of us should take the burden of putting up a mod which alters by some points nearly all non-area evocation spells?
I'm unsure I can take the gauntlet though...
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Wouldn't it be easier to improve precision of Fire mages (Abysians & Marignon) ?
As long as noone has a detailed documentation of how Precision really works, it has to be a test&guess method, not very satisfactory As we notice a significant increase in precision when you goes from 0 to 4 (for example) then I think that a general +2 for combat spells would be ok.
As for the question : tweaking spells or tweaking mages, I think its better to tweak spells : Because you would need to tweak every mages of all nations, including independants or found by site. Also it ask to tweak mages from new mods. Where as a spell tweak pack as a stand alone would be much easier to maintain, and activate/deactivate.
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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