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  #1  
Old March 10th, 2004, 02:49 AM
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Default Re: Blood-1 in Vanheim

Quote:
Originally posted by Graeme Dice:
I would think the better solution would be to make all the higher level blood summons tougher, rather than weaken the lower level ones.
The solution depends on what you think the problem is...

Ice Devils are super-powerful and you can get them super-early, plus they are super-cheap. Their stats and slots make them superior to virtually everything else as supercombattants... really, what is their weakness? A well-equipped Ice Devil doesn't have any. They have neat special abilities, too.

55 slaves / level 5 magic are just too easy for such might...
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Old March 10th, 2004, 03:29 AM

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Default Re: Blood-1 in Vanheim

A well equipped Ice Devil has no weaknesses, though there are different ways in which people like to equip them.

With their initial paths in Water (= Quickness and Breath of Winter) they don't have to fill a slot with a quickness item (only Jade Armor or Boots of Quickness) with their double attacks, naturally high hp and good defense and MR they are a better overall chassis for SC's than any other summon (most lack slots).

There is no item that increases initial hp (which is very important) so that is a very important factor.

The AD's would be on par if they had more HP, simply because they are the opposite element they would have their place (especially since they have intrinsic flying and later in the game Phoenix Pyre).

The Heliophagi are just shafted each way.
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Old March 10th, 2004, 11:41 AM
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Default Re: Blood-1 in Vanheim

Thanks for the replies.
I agree on the ice devil, and feel that the arch devil is somehow pointless against him, but would not want to make other higher-level summons (heliophage, etc.) even more expensive, because I dont find them that great. Anything more than 70 slaves is expensive enough for what you get, at least as far as I have experience.
However, being able to use a blood-1 path more: that would make for more variety for everyone, that would be most welcome.
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