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Old March 16th, 2004, 03:19 PM
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Default Re: Fire when guard commander

Quote:
Originally posted by Wauthan:
Since a commander can only be given specific instructions for the first five rounds this would solve the problem with units glaring at eachother across the battlefield. After five turns the AI takes over and they attack eacother.
Your suggestions are also good.
I still dont see the problem with units glaring at each other across the battlefield. This was discussed in the previous Posts and deemed fairly unproblematical, if boring. Even if no mages are on the field, if no one ever takes the initiative (but why would anyone want to attack and not take the initiative), the defender will win. What is the problem?

Units now on "Hold and Attack" will fire if they can. Why not for Guard Commander too? I cant imagine that this would be particularly difficult to change.
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