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Old March 15th, 2004, 10:20 PM
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Chazar Chazar is offline
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Default Re: The Good, the Bad, and The Ugly: Spells

Yes!Yes! I am very happy with the AI deciding whether the mages uses gems or not - please do not get me wrong on that! I like the way it is, and I do not need a checkbox.

All I was saying is, that I would like the AI to decide the same for Archers: A Squad of Archers should look at the target square and its surrounding 8 neighbor squares, and cease fire if the ratio between the number enemy units in these nine square towards friendly units is less than, say, 15%.

I guess that would be a huge improvement, as I loose many units due to friendly fire when the comabt is almost already over! (Fire and Flee is not an option as it scatters your units even in case of victory, especially if you invade the enemies back with flying units!)

[ March 15, 2004, 20:21: Message edited by: Chazar ]
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Old March 15th, 2004, 10:20 PM

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Default Re: The Good, the Bad, and The Ugly: Spells

I didn't play Dom1, so I can't compare. What was most frustrating to me in Dom2 is not knowing why my script was being ignored -- was I doing something wrong, was it a game bug? Some message like "your spellcasters are unimpressed by the opposition and will not waste their precious gems" would be very helpful.

In the pipe dream department, a slider ranging from "never use gems" to "always use gems" which informed the current AI might be the best compromise -- combined with the above message, players could at least attempt to tune the AI to their liking.
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Old March 15th, 2004, 10:44 PM
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Default Re: The Good, the Bad, and The Ugly: Spells

Oops, sorry, I guess I've gone off topic because all that spell-precision talk got messed in my mind with the thread about "Fire when on guard". It related somehow, but it really does not belong here, sorry!
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