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Old April 2nd, 2004, 03:41 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: BEGINNER

Quote:
Originally posted by VALENT:
i 'll try Ulm to begin .OK!the problem about a few turn , i don't know what i have to do: i have some money and i hesitate, attack ,magie,...? does i have to make a defence at each province i take until 20 or more?is it necessary?to prevent ennemy take my province? thinks to respond me please.
You really should take a look at the Jotun WalkThru I posted a link to. It takes you thru some first turns and says why everything.

Quick answers:
Dont attack on turn 1, wait for more information.
Hire mercenarys, you cannot make as much army for the same money.
Make what you dont have AND the mercs dont have. If you hire bows, make a mage. If you hire a mage, make scout and bows.

Defence: always get 1. 7 can help against spells later which might attack with wolves or birds, 11 is good for special provinces that have buildings or important magic sites, 21 is good for important defensive spots that your enemy has to come thru or for anyplace you build another fort. Ulm defence gives good armored troops. If a province can build bows then 5 to 10 bows built and left there to help the defence during attack can be MUCH help.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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