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April 1st, 2004, 03:58 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: New map by Jason Lutes
Oh! One question for Jason - do the Stonehenge icons on the map have any significance, or are they purely flavor?
Thanks!
__________________
Wormwood and wine, and the bitter taste of ashes.
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April 1st, 2004, 04:52 AM
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Sergeant
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Join Date: Dec 2000
Location: Uranus
Posts: 340
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Re: New map by Jason Lutes
Jason,
Thanks again.
It is so easy to nick-pick and so very much more difficult to create.
Your map is extremely cool. No criticim intended.
[ April 01, 2004, 02:54: Message edited by: Tenryu ]
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April 1st, 2004, 07:57 AM
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Private
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Join Date: May 2000
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Re: New map by Jason Lutes
Quote:
Originally posted by Cainehill:
Oh! One question for Jason - do the Stonehenge icons on the map have any significance, or are they purely flavor?
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Every province with a magic site starburst icon has some little graphic to set it apart in addition to the icon. For instance, in Ghost Hollow to the southwest it's a cave, and in Owleye's Retreat in the north it's a tower. That's all the henges are, just extra indicators of a special magic site province. I started out with just those graphic elements, but added the starbursts for sake of clarity.
Thanks for the comments, Cainehill -- Glad to hear the map is going over well!
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April 1st, 2004, 09:01 AM
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Second Lieutenant
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Join Date: Apr 2001
Location: Modena, Italy
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Re: New map by Jason Lutes
Yes ... it is really a great map! I like very much the idea of the port .. it could be a perfect map for a boardgame ... have you never try to work in bordgames graphics ?
And about new maps idea ... there are two settings I really like and would like to see in a so nice Version (i have found some maps on the net of these setting but are really poor):
The world of Warhammer Fantasy
The worl of a Game of Thornes
good play and thks again!
Liga
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April 1st, 2004, 11:16 AM
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Lieutenant Colonel
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Join Date: Jan 2004
Posts: 1,276
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Re: New map by Jason Lutes
Very very nice job.
Tiny question, if you may:
The rivers themselves are not navigatable, correct? That is, I cannot travel between bodies of water connected by a river if I am a water nation / water traveller?
I ask because this is the way that water neighbors work on the "Karan" map, which I have come to love, and which seems to make sense to me.
(Just wondering if I understand correctly.)
Thank you very much!
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April 1st, 2004, 11:29 AM
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Lieutenant Colonel
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Join Date: Jan 2004
Posts: 1,276
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Re: New map by Jason Lutes
PS. Please let me know if this was intentional, but I think there are a few tiny neighboring errors:
- 151 and 128 are neighbors
- 101 and 117 are neighbors
hope that is maybe helpful?
EDIT: I'm a computer moron, never tried this before, but I opened up the "map" file with word pad (hope that is right?!). Anyhow, I took out those two "neighbors" commands by just deleting the text, and I tested it and I dont think I broke anything. I suppose that was easy enough to do that I shouldn't bother sending the file to someone??
Thanks once again for your excellent job, will try it out now with a water nation!
[ April 01, 2004, 14:31: Message edited by: tinkthank ]
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April 1st, 2004, 05:23 PM
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Second Lieutenant
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Join Date: Mar 2004
Location: Atlanta, GA
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Re: New map by Jason Lutes
The worl of a Game of Thornes
Wow. A map of Martin's Westeros would touch me in my happy spot. That would be unbelievably cool.
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