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  #1  
Old April 24th, 2004, 06:26 PM

Norfleet Norfleet is offline
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Default Re: allied races cooperating in battle?

Quote:
Originally posted by Cohen:
When a pact is broken, immediately all the troops in the allied territory are withdrawn:

The breaker of the pact find them in the capitol.
The other in the nearmost province.
That's an exploit. Say you actually are allies, and have no real intent of actually attacking each other: If you use this "Break Pact" trick, you'll be able to auto-teleport your troops in his territory back to your capitol.
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Old April 25th, 2004, 08:22 AM

Merry Jolkar Merry Jolkar is offline
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Default Re: allied races cooperating in battle?

I think the simplest solution would be to revert back to the standard rules if you break pact. i.e., you fight. If there are other races at that location, you fight in the order you would normally fight in, had there been no pact.
If, however, you ally with the enemy on the same turn you break pact with your former ally, you switch sides and fight on the side of your new ally against your old ally.
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Old April 26th, 2004, 11:05 AM

Yossar Yossar is offline
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Default Re: allied races cooperating in battle?

Dominions is about Pretenders trying to become the one true God. Alliances aren't supposed to be anything more than the most tenuous of relations since working with another Pretender gives credence to them being equally powerful. As such I don't think diplomacy was ever really intended to be anything more than superficial.
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Old April 27th, 2004, 01:55 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: allied races cooperating in battle?

Yes the idea of forming a "pantheon" like the greek gods wasnt really in the early works. But with 17 in a game now I think there is room for 1 or even 2 or 3 pantheons fighting each other.

Still I think this is probably more a solo play thing then multi since multi already allows most options
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