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June 14th, 2004, 06:39 PM
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Private
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Re: OT: Flowers for the grave of MoM.
Thank you very much!
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June 14th, 2004, 07:35 PM
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National Security Advisor
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Re: OT: Flowers for the grave of MoM.
I'm a programmer and I rather like Python, though I've only seriously used it for one project several years ago. It's extremely flexible about what it lets you do, and it offers strong cross-platform libraries to do all kinds of things.
It's extremely good for fast prototyping, or anything where execution speed isn't critical, but development speed is desired. The cross-platform aspect is great, too.
It was quite easy to learn and use. Also since it costs nothing, it doesn't hurt to give it a try.
PvK
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June 14th, 2004, 08:24 PM
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Shrapnel Fanatic
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Re: OT: Flowers for the grave of MoM.
RATS. EotFS was so recently without a publisher? Why didnt we get them signed on here?
Quote:
NEWS (updated 6-8-04)
Holistic Design Inc. Signs on to (snipped)
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Any others hanging out there waiting for a publisher? 
[ June 14, 2004, 19:25: Message edited by: Gandalf Parker ]
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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June 14th, 2004, 08:57 PM
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Major General
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Re: OT: Flowers for the grave of MoM.
Hm, I was under the impression that "Stars! Supernova" had publisher problems as well. I haven't checked their site for a long, long time however. For all I know, Mare Crisium dissolved already.
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June 14th, 2004, 10:21 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Re: OT: Flowers for the grave of MoM.
Yeah but they want a publisher who will do "advances". Pay them to work on finishing it.
I do think that Stars was a wonderful game. And I would LOVE to see the new one come out, but Im not sure Id want to put MY neck out that far to see it.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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June 15th, 2004, 03:18 AM
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Corporal
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Re: OT: Flowers for the grave of MoM.
Quote:
Originally posted by PvK:
I'm a programmer and I rather like Python, though I've only seriously used it for one project several years ago. It's extremely flexible about what it lets you do, and it offers strong cross-platform libraries to do all kinds of things.
It's extremely good for fast prototyping, or anything where execution speed isn't critical, but development speed is desired. The cross-platform aspect is great, too.
It was quite easy to learn and use. Also since it costs nothing, it doesn't hurt to give it a try.
PvK
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The strong cross-platform libraries is what has interested me since I plan on using this ability quite liberally. I do have somewhat of a concern on execution speed. What have you experienced with execution speed. Comparable to Pascal or Perl? Do you have any references that you reccomend? My skill level I would say is moderate. I know mostly industrial automation Languages such as Ladder Logic, LISP, Pascal and Fortran. I play with C++ but I am stil self teaching myself.
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hoist the black flag, and begin slitting throats.
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June 15th, 2004, 08:18 AM
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Second Lieutenant
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Re: OT: Flowers for the grave of MoM.
As for execution speed, there are plenty of tests out there. I random one from google is here.
As for cross-platform and as long as you plan to distribute the executables, there are lot of choices, from C/C++ (with XP libraries) to Perl, Python and Ruby. A short breakdown:
C/C++: Nothing beats these beast for availbility of libraries; relatively hard to learn; unparalleled execution speed.
Perl/Python: The two by far most popular scripting Languages. Both offer excellent XP, large libraries, slow execution speed and fast development time. Python is "stricter" and more formal than Perl; otherwise the Languages are very similar in aim&spirit, so pick the one you like the most.
Ruby: Is relatively new. If you don't care about popularity and large libraries, this may be the ticket. It looks really, really cool but I have not yet had the pleasure.
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