|
|
|
 |

May 4th, 2004, 01:33 AM
|
 |
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: Possible way out of the V.Q. Problem
Quote:
Originally posted by Etaoin Shrdlu:
... Anyone have any comments on the "No Duplicate Avatars Please" concept? It's been kinda neglected... {nuts that's still a junky name for it...}
|
Sounds fine to me. I don't remember if you mentioned, but ideally a non-player would check the pretenders, so fog-of-war about your opponents isn't lost.
PvK
|

May 4th, 2004, 02:24 AM
|
 |
Lieutenant General
|
|
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Possible way out of the V.Q. Problem
Quote:
Originally posted by Graeme Dice:
quote: Originally posted by Cainehill:
Something is wrong if people can get a Dracolich for 50 points, or a Dracolich for 100 points.
|
The dracolich isn't immortal, so it's priced at the same rate as the other dragons. But if _both_ picks are the identical Dracolich, one selection is buying it for 50 points more than the other selection.
Not to mention that the player will have thought she was getting a Bog Mummy.
__________________
Wormwood and wine, and the bitter taste of ashes.
|

May 4th, 2004, 02:37 AM
|
 |
General
|
|
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
|
|
Re: Possible way out of the V.Q. Problem
Quote:
Originally posted by Cainehill:
But if _both_ picks are the identical Dracolich, one selection is buying it for 50 points more than the other selection.
|
Only one of those bog mummies is a dracolich. That's the 50 point form, which has a bog mummy as its alternate form. The other one is the immortal bog mummy.
|

May 4th, 2004, 02:38 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Possible way out of the V.Q. Problem
Quote:
Originally posted by Etaoin Shrdlu:
quote: Originally posted by LintMan:
How about this for a switcheroo-style game:
Everyone designs a pretender for a race, submits it, and Posts the details of their design. If there are any stinker pretender designs, people can vote that that designer has to play his own cruddy pretender. All the other (resaonable) pretenders get randomly assigned to the other players.
|
I LIKE this one. It's better (and shorter, and more directly self-policing) Hmmm I better stay out of this. My pretenders are very specific toward boosting certain tactics and strategys. They are sure to be viewed as "stinkers" by most players. turning "stinkers" into a surprise is kindof the definition of my style.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|

May 4th, 2004, 02:39 AM
|
 |
General
|
|
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
|
|
Re: Possible way out of the V.Q. Problem
Quote:
Originally posted by Norfleet:
If you're not interested in actually LOSING, the GK's higher defense value will keep him alive where the VQ would probably bite the dust.
|
It won't help against curse + tramplers, which will quickly render any ghost king an afflicted mess.
|

May 4th, 2004, 02:55 AM
|
 |
First Lieutenant
|
|
Join Date: Mar 2004
Location: CA
Posts: 744
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Possible way out of the V.Q. Problem
GK is fine Norfleet. Sure, it's a good SC, but so are many other pretenders. The most important difference between him and VQ is obviously immortality. Your argument "ok, but for VQ death is still unconvinient because you lose the battle" doesn't hold any water, and I think you know it yourself.
I was mostly staying away from this arguments, but to add my two cents:
Yes, VQ is a bit too powerfull in my opinion. Surely, it can be defeated, but that's not the point as somebody else already said here. The point is that it is significantly more powerfull than any other none-nation specific SC pretenders, and that's why there are so many of them in MP games.
It is not game-wreaking type of unbalance for me, but I certanly wouldn't mind if it would be toned down a bit, like leaving her stats the same but changing cost of additional magic pathes to 80 for example. That would make it significantly
more expensive to make standart run-off-the-mill "air2/earth3/water2" VQ.
|

May 4th, 2004, 03:56 AM
|
 |
Lieutenant General
|
|
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Possible way out of the V.Q. Problem
Quote:
Originally posted by Graeme Dice:
quote: Originally posted by Cainehill:
But if _both_ picks are the identical Dracolich, one selection is buying it for 50 points more than the other selection.
|
Only one of those bog mummies is a dracolich. That's the 50 point form, which has a bog mummy as its alternate form. The other one is the immortal bog mummy. What's the third one then?
Jotun has:
#1 Dracolich: 50 points
#2 Bog Mummy: 110 points (immortal)
#3 Bog Mummy: 100 points (not immortal)
If you're saying that #3 is also a Dracolich, how come it costs 50 points more than Dracolich #1, and why doesn't it display as "Dracolich"?
Point is, something here is broken and should be fixed. (In addition to getting the Skratti back, which is what _I_ think might be the cause of #3.)
__________________
Wormwood and wine, and the bitter taste of ashes.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|