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  #1  
Old May 4th, 2004, 03:36 AM
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Default Re: Dev Thinking on Balance?

Quote:
Originally posted by Duncanish:
The topic has most likely been deleted by now.
The topic you arte looking for is "The Next Patch", and it should still be there since the Posts from Last november are still around.
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  #2  
Old May 4th, 2004, 03:46 AM
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Default Re: Dev Thinking on Balance?

Quote:
Some people think clams are unbalanced. Others don't. Bringing this argument back into the forefront is beating a poor, dead horse. You don't hate horses, do you?
I don't hate horses and I don't want to restart any arguments. All I want to know is what the devs think.
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Old May 4th, 2004, 03:50 AM
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Default Re: Dev Thinking on Balance?

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I know I have come to the conclusion that I will not play anymore Multiplayer games with VQ's in them anymore.
Perhaps I can interest you in the mosehansen game Orania_Fast (see thread "Orania Semiblitz"). One VQ is allowed, however, in Black Forest Ulm.
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Old May 4th, 2004, 04:44 AM

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Default Re: Dev Thinking on Balance?

Well, since this thread is now becoming increasingly clogged with non-developer commentary, without a dev having deigned to comment, I might include these insights from people who I think have managed to blackmail their way into being the beta testers, and as such, can probably be considered more skilled and knowledgeable than the rest of us:

Quote:
Originally posted by Zen:
VQ is optimal hmm? Well, I'll be damned, I rarely use VQ's at all and I win 95% of all my games. But if dem's the facts, then I guess dem's the facts.
Quote:
Originally posted by Jasper:
Vampire Queens have their points, but they're not that good. You just need to play with some different people.
So it would seem that least those closest to the throne believe that they are not all they're cracked up to be.
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Old May 4th, 2004, 05:12 AM
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Default Re: Dev Thinking on Balance?

Quote:
Well, since this thread is now becoming increasingly clogged with non-developer commentary, without a dev having deigned to comment, I might include these insights from people who I think have managed to blackmail their way into being the beta testers, and as such, can probably be considered more skilled and knowledgeable than the rest of us:
Sigh....
No offense intended to beta testers but thier opinions are not the end all of knowing knowledge (I myself have been a beta tester for many games). If this were true then every game that came out would never need patches. The beta testers did a great job on Dominions II balancing, but many exploits surface later after extensive play by customers. This is common in most games on the market.

Norfleet, what I do not understand is that you are a skilled player no doubt, why are you so set in defending the VQ?? Would it not be more interesting and challenging with Gods more balanced???

[ May 04, 2004, 04:16: Message edited by: Pirateiam ]
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Old May 4th, 2004, 05:16 AM

HotNifeThruButr HotNifeThruButr is offline
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Default Re: Dev Thinking on Balance?

I thought some people were going on about how the Ermor themes are a tad too strong.
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Old May 4th, 2004, 05:22 AM
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Default Re: Dev Thinking on Balance?

Quote:
Originally posted by HotNifeThruButr:
I thought some people were going on about how the Ermor themes are a tad too strong.
Actually I think the nations and units are extremely well balanced. It is the Gods that need to be looked at. Every God should be competitive and they simply are not. How many Crones have you seen in Multi? I see at least 2-3 VQ's per Multi.

[ May 04, 2004, 04:36: Message edited by: Pirateiam ]
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