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Old May 5th, 2004, 06:30 PM
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Default Re: Gods kicking the bucket in scores?!

Quote:
Originally posted by Innocence:
I see, interresting... So in theory I could kill off every player without a fight, simply by using my temples, priests, prophet and pretender? Or they could do the same to me (*gasp*)
Yes, but it's pretty hard to normally defeat opponents that way, because (if they're smart) they can build their own temples and preachers to keep their dominion up. So then you have to send your armies in to eliminate those temples and preachers...

In my (limited) experience, I've found that generally even if you've beaten an AI down to a single province that you're seiging, it's usually easier and quicker to just storm the keep and eliminate them via battle than it is to "preach 'em out".*

But occasionally, I have seen a nation "sputter out" and die, without being in otherwise desperate straits. Mictlan in particular seems vulnerable to this (for the AI at least), since they have to do sacrifices to spread/maintain their dominion, and it seems it doesn't do it as much as it should.

-LintMan

* In my current game, I'm working on building a "preacher power" armada of juggernauts and priests to stomp out enemy domain. I'm thinking this will make defeating my enemies via dominion a good bit easier.
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Old May 5th, 2004, 10:10 PM
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Default Re: Gods kicking the bucket in scores?!

The dominion strength (determined at god scales creation, and by number of temples) is very important for determining how hard it is to preach away a dominion. In a recent war in a PBEM game, a player with a very weak dominion was fighting and more or less winning or breaking even against a player with a very strong dominion. I warned the player about their low dominion and they did what they could to preach, but they were unable to keep their dominion alive even though the battle line was several provinces away from their opponent.

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