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  #1  
Old May 12th, 2004, 02:08 AM
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Quote:
Originally posted by PvK:
Ya maybe if the map terrain were interpreted before the beautification process were applied, it would come out with a wider spread of province types. Of course, being able to tell what province type it's supposed to be, as a player, could be tough.

So, another idea: a script that was going along and adding names to provinces, could also add the terrain types after the name, perhaps in shorthand. Just a thought.

PvK
Not a bad idea. I have some partially done scripts for creating province names.
http://www.dom2minions.com/~dominion...PlainsName.txt
http://www.dom2minions.com/~dominion/maps/plains.bas
http://www.dom2minions.com/~dominion...orestNames.txt
http://www.dom2minions.com/~dominion/maps/forest.bas

Since the addition of the terrain codes I havent gone back to use them the way I had planned to name provinces. It would be easy to add a code to the end of each name.

And the "Theme Parks" project (Wauthan renamed it from Semi-Random Map project) does need a shorthand for terrains to be developed. It would overlap nicely.

[ May 12, 2004, 01:09: Message edited by: Gandalf Parker ]
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Old May 12th, 2004, 07:44 AM

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Quote:
Originally posted by PvK:
Ya maybe if the map terrain were interpreted before the beautification process were applied, it would come out with a wider spread of province types. Of course, being able to tell what province type it's supposed to be, as a player, could be tough.

So, another idea: a script that was going along and adding names to provinces, could also add the terrain types after the name, perhaps in shorthand. Just a thought.

PvK
The terrain type is assigned by dommap before we run the image through the prettifier, so the problem is really in the range I choose the dommap parameters from.

Terrain-dependant names are a good idea, but you'd have to generate the entire name from scratch, so you'd need some kind of generator for random maps. Quite doable, of course, but I've got a couple of other items higher up on the to-do list.
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Old May 12th, 2004, 08:35 PM
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Ok. Interesting. Would it be helpful if someone contributed a list of additional appropriate province names for various terrain?

PvK
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Old May 12th, 2004, 10:37 PM
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Quote:
Originally posted by PvK:
Ok. Interesting. Would it be helpful if someone contributed a list of additional appropriate province names for various terrain?
It would be useful to me but I would break it down. Did you look at the code Ive done for that? It just has two lists. One for interesting descriptors. And the other is mostly just the thesaurus list for the type of terrain. Such as..

data "Forever", "Sparse", "Deformed", "Outgrown", "Wishful"
data "Greedy", "Great", "Lilliputian", "Guardian", "Gateway"
data "Giant", "Draconian", "Dionysian", data "Deviant", "Defiant", "Lair", "Fair"
data "Raven", "Bluebird", "Blackbird", data "Twilight", "Midnight", "Woefull"
data "Watching", "Plentiful", "Lawful", "Fruitful"

data "Forest", "Woods", "Copse", "Grove", "Woodlands", "Timber"
data "Timberland", "Woodlot", "Wildwood", "Thicket", "Growth"
data "Trees", "Canopy", "Maze", "Woodland", "Wood", "Forestry"
data "Wilderness", "Willows", "Oaks", "Saplings", "Orchard"

Running the routine gives me alot more variants than a static list would. Im thinking of adding a routine to create some random strings also just for full variety. Im shooting for having no exact matches on my Epic sized maps.
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Old May 13th, 2004, 07:28 AM
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I hadn't looked at a script yet. Which one should I check out?

So so far the adjectives don't really correlate to anything yet, but just provide variety for the meaningful nouns?

And so far, the nouns only describe single traits of a province, even though a province can have multiple traits, right?

PvK
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