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May 10th, 2004, 08:23 AM
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Major General
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Join Date: Jan 2004
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Re: Strange battle injury effect on AllFather - possible bug?
I've had the chest wound on the Allfather before as well. It's rather annoying. I have not noticed that it inflicts DOUBLE encumberance, however.
There are, however, some encumberance numbers to take into account: The "base" encumberance never changes. For the AF, this number is "2".
The melee encumberance is equal to the base encumberance, plus any afflictions, plus any weather penalties, plus any armor encumberance. If you're inside cold-3, you'll notice that a +2 is added on for "Severe Cold". The Allfather is mounted and does not suffer armor encumberance. A chest wound does not affect the melee encumberance of a 0-encumberance chassis. This encumberance is added on every turn that you attack. Note that Quickness will cause you attack twice, and therefore incur double this encumberance. This is not displayed, however.
If you're seeing an actual +12 enc melee, due to the chest wound, take a screenshot so we can analyze it.
The spellcasting encumberance is equal to the base encumberance, plus TWICE the armor encumberance. Note that this value is nonzero even if you are a 0-encumberance unit. This encumberance is added on every time you cast a spell, in addition to the fatigue imposed by the spell.
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May 10th, 2004, 09:03 AM
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Sergeant
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Join Date: Sep 2003
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Re: Strange battle injury effect on AllFather - possible bug?
In Dominions you shouldn't atribute to a bug what can be explained by logic.
In this particular case, the extra encumbrance in the Allfather most likely comes from him being in an underwater province without being a full amphibian (maybe also aditionally increased by an extreme weather scale as Norfleet points out).
Regardless of wether you can breathe underwater or not, all that water over your shoulders is kind of tiresome.
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May 10th, 2004, 10:08 AM
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Major General
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Join Date: Jan 2004
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Re: Strange battle injury effect on AllFather - possible bug?
Looking over the numbers you've described, this seems to be consistent with Allfather(2), Chest Wound(+5), Severe Heat/Cold(+2), Underwater(+3), which gives you the +12 you mentioned. Do these conditions describe the conditions you were fighting in?
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May 10th, 2004, 02:25 PM
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General
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Join Date: Nov 2000
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Re: Strange battle injury effect on AllFather - possible bug?
Quote:
Originally posted by Stormbinder:
It used to be 2 moving/2 melee, so Chest Wound gave him +10 Enc instead of +5.
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There is no fatigue penalty for moving, and no encumbrance value for it either.
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May 10th, 2004, 05:06 PM
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First Lieutenant
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Join Date: Mar 2004
Location: CA
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Re: Strange battle injury effect on AllFather - possible bug?
Ahh, you right, I completely forgot about additional underwater Enc. penalty. It is indeed combinasion of underwater, climate and wound penalties, all occured at the same turn, that led to double additional Enc, instead of regular penalty from wound. Thank you.
[ May 10, 2004, 16:08: Message edited by: Stormbinder ]
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