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May 17th, 2004, 01:40 AM
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General
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Join Date: Nov 2000
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Re: Best summon?
[quote]Originally posted by Huzurdaddi:
Quote:
But assuming that you had an astral 4, death 1 caster, and you also had a bunch of death 2/3 casters and you had either 90 death gems of 90 astral you are saying that you would rather the wights?? That seems crazy to me. The ether warriors are simply superior troops.
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15 ether warriors can be killed by one or two properly equipped bane lords, so of course I'd rather have the wight based summons. The wraith lord choice is completely superior, since he's both immortal and has death 3 for soul vortex.
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May 17th, 2004, 03:06 AM
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First Lieutenant
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Join Date: Mar 2004
Location: Seattle
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Re: Best summon?
Quote:
15 ether warriors can be killed by one or two properly equipped bane lords, so of course I'd rather have the wight based summons.
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So what you are saying is that any unit that can not be equipped is useless. Hence only commander units are worthwhile summons. Ok.
Sounds like the old SC argument I have seen many times on this board but whatever.
Heck you must think that this entire thread is useless.
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May 17th, 2004, 03:14 AM
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Sergeant
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Re: Best summon?
Usefulness can't be measured by a head-on fight. A light infantryman, hell, even a militia, will probably kill a crossbowman in one-on-one combat, but that doesn't mean that he's more useful.
Bane Lords might be more useful against Ethereal units and such, but Ether Warriors are highly effective against magical beings and mundane soldiers.
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May 17th, 2004, 04:37 AM
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General
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Re: Best summon?
Quote:
Originally posted by HotNifeThruButr:
Bane Lords might be more useful against Ethereal units and such, but Ether Warriors are highly effective against magical beings and mundane soldiers.
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They aren't as effective against regular soldiers as a bane lord with jade armor, wraith sword, and flying boots. If you are having a lot of trouble against magical troops, then you can give one a moonblade for 5 pearls, which is much less than the cost of a single ether warrior.
The stats on even a garden variety, non-commander wight are nearly as good as those on an ether warrior, which doesn't justify their extreme cost.
[ May 17, 2004, 03:42: Message edited by: Graeme Dice ]
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May 17th, 2004, 05:23 AM
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First Lieutenant
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Join Date: Nov 2003
Location: Hobart, Australia
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Re: Best summon?
Quote:
The stats on even a garden variety, non-commander wight are nearly as good as those on an ether warrior, which doesn't justify their extreme cost.
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Eh? What am I missing here? A wight costs 5 gems, which is approximately the same as the cost of an ether warrior, isn't it?
Also, summoning EWs is much more efficient as you get 15 of them in one mage-turn, compared to just the one wight (or is there another spell for summoning wights in bulk?)
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May 17th, 2004, 05:38 AM
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First Lieutenant
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Join Date: Mar 2004
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Re: Best summon?
Quote:
Eh? What am I missing here? A wight costs 5 gems, which is approximately the same as the cost of an ether warrior, isn't it?
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You are 100% correct.
But mr "normal troops have no use" does not do the math. He just flaps his lips, or rather just types without thinking.
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May 17th, 2004, 05:50 AM
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First Lieutenant
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Re: Best summon?
Quote:
Originally posted by Huzurdaddi:
Some really good ones here!
I'll cast my vote for my favorite: ether warriors.
For 90 gems you get 15 kick-*** troops AND a kick *** leader.
I mean what would you rather have 10 Wights lead by a Wraith Lord or 15 ether warriors lead by an Ether Lord? Thought so!
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I'd prefer 60 wights. Or 20 wights plus Wraith Lord and use remaing 20 gems for Wraith Lord equipment.
The only reason I might prefer Ether Lord is if I need a strong astral mage to protect my weak astral mages for magic duel. Besides strong astral magic, Ether Lord isn't that easy to kill with remote spells and assasinations.
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