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Old May 26th, 2004, 12:59 PM

rabelais rabelais is offline
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Default Re: How to solve castling effect?

Quote:
Originally posted by Chazar:
Just my thoughts though, since I havent encountered "castling" yet and have a hard time to imagine that this is really a useful tactic. Afterall the attacker benefits from a castle as well, so I imagine that it merely disables raids rather than borderline wars...
Heh. Mad castling is EVIL, particularly as Ermor.

If you're ermor... your castles provide very minimal protection, zero admin and zero supply, which doesn't help the attacking force very much.

Since you don't care about pop, you can go all out for pillaging to finance the massive castle builds. All the better to deprive living nations of nonrenewable (and useless to you) resources.

The main point of the castling is to protect the temple, (and therefore dominion and/ or immortality) but in hardcore-VQ land it's also intended to tie down the attacker's army for an extra turn so the SC can be flown/teleported in.

While it is true you can choose not to storm... failing to do so wastes the army/turn. If the alpha SC has been brought in to deal with the siege, you break even on tempo... if not... well...


Rabe,... who thinks castles ought to cost maintenance, (with admin subtracted?) so that purely positional forts (esp with zero admin) are money losers.

Won't stop castle spamming, but it will annoy those who do it.
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