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June 1st, 2004, 06:04 AM
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Captain
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Join Date: Mar 2004
Location: Italy
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Re: Blood huting: Am I doing something wrong?
It wasn't +2 for using Sanguine Rod?
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- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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June 1st, 2004, 07:13 AM
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Corporal
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Join Date: Nov 2003
Location: Atlanta
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Re: Blood huting: Am I doing something wrong?
Quote:
Originally posted by liga:
quote: if 1d100 less than (10 + 40xblood) and 1d5000 less than population and 1d400 less than unrest
effect is d6(oe)+blood
[Kristoffer O.]
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... you can find this and other informations taken form taht forum on
http://arrakis.unimo.it/~ligabue/dom2/docs/guida.rtf
good luck
Liga Wait a minute....so say you roll 1d100 and it comes up 40 and 1d5000 comes up 2500 and 1d400 comes up 60:
if Unrest = 70 then 60 (1d400) is less than unrest (70) so you get slaves;
if unrest = 50 then 60 (1d400) is greater than unrest (50) so you get no slaves;
So you get slaves for unrest being higher?
So then if Unrest is 401 or higher that part of the equation is always true, right?
I need to crank up taxes in bloodhunting provinces!
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June 1st, 2004, 07:33 AM
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Captain
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Re: Blood huting: Am I doing something wrong?
No ...
To find slaves you need to have all of these conditions true (AND logical operator)
X (0-5000) less than POP
Y (0-400) less than Unrest
Z (percentage value, 10 + 40*Blood Skill).
So a B3 mage needs only Y and X check.
A province with 5000+ POP only Y and Z.
Unrest 0 only X and Z.
The best thing is to combine all things ...
Fata Morgana spell aids a lot since it reduces Unrest.
Some sites reduce unrest too ...
Growth raises pop even slowly ... and blood hunt kills pop [you take away young and fertile girls ... so you inhibit pop reproduction]
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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June 1st, 2004, 07:36 AM
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Second Lieutenant
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Join Date: Apr 2001
Location: Modena, Italy
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Re: Blood huting: Am I doing something wrong?
Quote:
Originally posted by Stormbinder:
Nice job with your guide Liga.
If you like, you may add few other formulas to it which are currently missing - such as chance of geting battle afliction, formula for turmoil in province, weather formula. These can be obtained by searching this forum.
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if you can give me the link to the thread with tah formula it could be great ... I have rewroten the guide in a more usefull way
http://arrakis.unimo.it/~ligabue/dom...la_addenda.rtf
thank you
Liga
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June 1st, 2004, 07:40 AM
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Second Lieutenant
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Join Date: Apr 2001
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Re: Blood huting: Am I doing something wrong?
Quote:
Originally posted by Cohen:
Y (0-400) less than Unrest
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I have copy the Kristoffer post ... but 0-400 less than Unrest means that with unrest = 0 is impossible to find BloodSlavs ... isn't true ... so it must be 0-400 greater than unrest ... I think ...
Liga
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June 1st, 2004, 08:00 AM
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Corporal
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Join Date: Nov 2003
Location: Atlanta
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Re: Blood huting: Am I doing something wrong?
Quote:
Originally posted by Cohen:
No ...
To find slaves you need to have all of these conditions true (AND logical operator)
X (0-5000) less than POP
Y (0-400) less than Unrest
Z (percentage value, 10 + 40*Blood Skill).
So a B3 mage needs only Y and X check.
A province with 5000+ POP only Y and Z.
Unrest 0 only X and Z.
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Actually that isn't correct. You do have 3 parts, lets call them X,Y, and Z as you have above. Let's assume X and Z are true and unrest is 0. Then the entire thing will ALWAYS FAIL since 1d400 will never be LESS THAN ZERO. Only 1 in 400 would 1d400 be EQUAL TO ZERO. See what I mean?
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June 1st, 2004, 02:55 PM
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Sergeant
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Re: Blood huting: Am I doing something wrong?
Quote:
Originally posted by Stormbinder:
quote: Originally posted by Vynd:
THanks for the offer Cheezeninja, but I think Liga's info is all I really needed. It's clear to me now that while I was a bit unlucky with my lvl 1 Blood hunter, using a lvl2 hunter will make a big difference.
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Actually lvl 1 bloodmage with rod is the same as lvl 2 bloodmages, and almsot the same as lvl2 bloodmage with rod, as it is clear from this formula.
So as long as you have lv1 bloodmages armed with rods, you are fine. Yes, I can see how this would be the case. The formula is such that the law of diminishing returns applies. A lvl2 mage is almost twice is good as a lvl1, but a lvl3 is only 1.5 as good as a lvl2, and a lvl4 only 1.3 as good as the lvl3, etc. So a lvl1 mage with a sanguine rod looks to be just about perfect in terms of getting the most blood for the least investment.
But seeing as how this was right at the beginning of the game and my mages do not have the rods yet, lvl2 is definitely the way to go.
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