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June 12th, 2004, 06:25 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: PoD vs. VQ vs. Liches (was: Blood Arco mod)
Bah!
Since my comment about how easy it would be to give the VQ back to Broken Empire Ermor was overlooked, I went and whipped up a mod to do it, so I wouldn't have to keep hearing about it.
Sadly, it (#restrictedgod 8) doesn't work! It should be a very simple mod, but apparently Ermor is hard-coded not to allow the VQ.
Someone with enough interest to spend the time could of course duplicate the VQ for Emror stat by stat and rebuilding the sprites.
I have the patience to do the unit stats, but not to do the sprites.
I really wish there were a mod command to #borrowsprites (from unit number) - I would have done many more mods by now with that. The screenshot rebuilding technique is a discouraging amount of work just to get graphics that are already in there.
PvK
[ June 12, 2004, 16:36: Message edited by: PvK ]
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June 12th, 2004, 09:18 AM
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Captain
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Join Date: Aug 2003
Posts: 883
Thanks: 0
Thanked 13 Times in 5 Posts
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Re: PoD vs. VQ vs. Liches (was: Blood Arco mod)
Quote:
Originally posted by Bayushi Tasogare:
... Er, I don't think anything of the sort. Norfleet may, but he sounds more like sour grapes over losing his VQ strategy than anything else. I hope I'm not getting lumped in with Norfleet in general attitude towards the patch...
quote: I also wish to categorically deny that illwinter is wire tapping Norfleets phone.
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Er, okay, but I didn't mean to imply anything of the sort... sorry if I offended anyone.
Scott I wasn't offended, and the Norfleet comment was me trying to be funny, since I got the impression that Norfleet felt he exclusively was being targeted by illwinter. I also lumped you and Norfleet together since you were arguing the same point, more or less, and I was to lazy to separate you.
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June 14th, 2004, 09:58 PM
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Second Lieutenant
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Join Date: Feb 2004
Posts: 514
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: PoD vs. VQ vs. Liches (was: Blood Arco mod)
This is a bit of a delayed response but, since no one else seems inclined to do so, I've gotta commend Illwinter on the changes made to the VQ. I positively love the new Version. She can still be made into a proper, nigh unvanquishable SC, but point costs are so prohibitive that both serial castling and dominion pushing are much, much less viable.
More importantly, relying on a VQ SC at the expense of your ability to muster or summon a proper army means there's very little you can do against a massive enemy stack marching towards your capitol, particularly if they are equipped with necromancers(Scripted to wither bones/dust to dust) or flyers(Particularly Caelians, elementals, angels, and others with magical/anti undead weapons)
Choose not to rely on a high-end SC strategy, though, and you've got a great pretender in the VQ. She still makes for a cost-effective, recuperating lower-end SC, she's still a spectacular raider, who gets to choose her own battles and achieves superb results even with relatively low path levels, she's still a better expendable defense mechanism than the Lich ever was(And she doesn't even have to teleport to get to the battlefield on time), and she's a superb addition to any army, even if she's no longer an army in her own right. I mean, a 0 encumbrance stealthy regenerating ethereal flying immortal with great combat stats and a life draining attack, how could you not find a use for that? She can fill a variety of roles, none of which really overlap those of any other SC, she has balanced strengths and weaknesses, and she gets the coolest titles.
Two thumbs up. They shoulda been up a few weeks ago, but I always assumed someone else would beat me to it.
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June 15th, 2004, 08:47 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: PoD vs. VQ vs. Liches (was: Blood Arco mod)
I agree. I like the changes in the latest patch, and think the VQ changes are a welcome and appropriate change.
PvK
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