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  #1  
Old June 18th, 2004, 07:49 PM
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Reverend Zombie Reverend Zombie is offline
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Default Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)

Quote:
Originally posted by Norfleet:
quote:
Originally posted by Chazar:
Just another question on quick-host: If it's enabled together with that fixed schedule, then there wouldnt be any problem, would there be?
Wrong. If you set it to host at a FIXED time every day, and the Last player sends his turn in, at, say 1130, the game immediately hosts, because it is set for quickhost. Because it is set for quickhost, the game then immediately hosts. The player who Last sent his turn in sees this, takes his turn again. Then the game will host AGAIN at the fixed time of 1200, and everyone will STALE!

I have tested this and found something different, same as Chazar, three Posts below.

Quickhosting prior to the fixed time will cause that next-scheduled fixed host time to be skipped.

[ June 18, 2004, 18:50: Message edited by: Reverend Zombie ]
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Old June 18th, 2004, 08:17 PM

Norfleet Norfleet is offline
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Default Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)

Is that so? This is not how I remember it. Perhaps they changed it in a patch. If you're volunteering to make this the game that guinea-pigs this theory, fine by me.

[ June 18, 2004, 19:18: Message edited by: Norfleet ]
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Old June 18th, 2004, 08:57 PM
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Default Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)

Guess we'll guinea pig things. I'll take Pangaea - we going on Karan then, with 6 players?
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Old June 19th, 2004, 12:50 PM
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Default Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)

Quote:
Originally posted by Karacan:
So it's a twice-a-week-hosting?
No, sorry. It started out as 48h, but it's intended to be at least 5 times a week hosting now.

I guess twice a week will take to much real time to complete the game...
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Old June 20th, 2004, 01:02 AM
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Default Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)

Quote:
Cainehill:... we going on Karan then, with 6 players?
That's fine with me! But I wouldnt mind someone else joining until the game is finally started... So once Norfleet has set up the game and opened a port, we should start after all six of us have uploaded their pretender If anyone else still wants to join, please post here!

About Quick-Host:
Actually I learnt that the behaviour is as I described from a very old thread on this board, before testing it myself...

The important thing is that the hosting time interval is set to 0, and only Mon, Tue, Wed, Thu, Fri are set to a certain time. Mixing a time interval with certain fixed days is what makes things truly messy!

[ June 19, 2004, 12:29: Message edited by: Chazar ]
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Old June 20th, 2004, 01:13 AM
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Default Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)

Quote:
Originally posted by Norfleet:

Would you like be to open a port for sign-in now?
That would be very kind, although we didnt come up with a "snarky" name so far... How about something like "PulseOfGods" picking up the theme of a fixed schedule? No? Well, I guess "UTC12" would do for me pretty well...

Are all our settings clear? (see first post on this thread)

- I wouldnt mind if renaming is enabled to help management, but I respect people who want it disabled, as it can surely be abused.

- It would be probably sensible if there is a masterpassword set, but I would prefer if you, Norfleet, would keep that a secret to yourself only. Just in case of emergency.

[ June 19, 2004, 12:18: Message edited by: Chazar ]
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Old June 19th, 2004, 06:43 PM

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Default Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)

You might want to do a head count, it's been a bit of a confusing start

We went from 2-5 days to 24 hr.

- Kel
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