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  #1  
Old June 17th, 2004, 06:16 AM

Saxon Saxon is offline
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Default Re: Magic Items and Equiping ?

I have had good success with Bows of War, Beowulf’s Black Bow (insanity) and Eyes of Aiming. Typically, the mages and commanders get left at the back and with high precision, I eventually pick some of them off. The feeble mind effect is particularly nice to hit a powerful mage with! The Long Bow of Precision is also attractive, though I haven’t felt it to be as powerful. However, it is not as easy to see, so I could be wrong.

I have found this to be the best use for priests after I have defeated Ermor. They are not much use against other nations and I have lots of them, so I start handing out bows and crossbows. Call it retraining following a downturn in the economy.
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Old June 17th, 2004, 06:37 AM

HotNifeThruButr HotNifeThruButr is offline
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Default Re: Magic Items and Equiping ?

Really depends on which commanders, for me.

I always get my tough commies, perferably also with low leadership, in the fray to hack it up. Jotun Jarls, Lord Wardens,Ice Devils, and so on. Make sure you have a back up commander with enough leadership to command the army if your warrior commy dies. On the other hand, I never let my strategoes, castellans, and other high leadership, bad combat commanders near the front.

For nonfighting leaders, other than priests and magi, I'd reccommend you give then summoning items, like Skull Talismans. I'm not a big fan of ranged combat.
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Old June 17th, 2004, 08:16 AM
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Daynarr Daynarr is offline
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Default Re: Magic Items and Equiping ?

Quote:
Originally posted by Nagot Gick Fel:
quote:
Originally posted by PvK:
I do. At least in single-player, I tend to have many fighting heroes with magic items, with orders to wade right into battle.
YES! Nothing beats a throng of frenzied Hoburg champions charging with their Boots of the Behemoth! Squash-squish-squash, turn all these kloomsy Jotun spearmen into frozen jelly!
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Old June 17th, 2004, 10:19 AM
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Chazar Chazar is offline
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Default Re: Magic Items and Equiping ?

I feel much the same like spirokeat: I'm pretty afraid to send my commanders into the fray, but I have to:

Sending a leader and his guards gives you much more control over the units (like hold, hold, hold, hold, attack xyz) and therefore some strong leader must always go to meele...
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Old June 18th, 2004, 01:35 AM
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Boron Boron is offline
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Default Re: Magic Items and Equiping ?

at which point do you start forging items for your leaders ? and what nations are generally good for forging ? i think because on the one hand if you forge many items it is quite time intensive since only 1 item / mage can be forged per turn . and for the more powerful items you have to research quite a bit in construction .
i mostly forged items so far only to increase my casting skills in some magics . so in early / perhaps midgame ( with highest research costs option ) if you go the forging path and encounter an enemy which instead concentrated e.g. on summon spells and used his gems instead for this purpose will your empowered leaders than win against with equal gem costs summons + leaders without magic items ?
and another problem is that in most cases your 1-3 possible maingemtypes which your races mages have as magics have to be used both for forging + summoning / battle magic / rituals and so on .
so if you mainly forge items and your oppenent instead mainly uses his gems the other ways do your well equipped but few leaders than win against your lower quality but more quantity enemies ?
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Old June 17th, 2004, 02:41 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Magic Items and Equiping ?

I tend to forge in spurts. One round I will have everyone make something. Usually it will be when I am about to send out a hero or an assassin. Or maybe a major army of elite units. As to when in the game... Most often as soon as I hit constructions 2,4,6. Although for most of my races construction is nearly the Last magic I put attention on.

Some items I just like to have available in the lab. Flying boots in case I want to move a commander quickly. Often straight to another lab where they remove the boots for the next guy to use. Or items goor for an Arena. Or items that make good gifts for AI's such as Herald Lance, or Poison Bladder or Hunters Knife.

[ June 17, 2004, 13:41: Message edited by: Gandalf Parker ]
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Old June 17th, 2004, 03:58 PM
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Default Re: Magic Items and Equiping ?

Quote:
Originally posted by Gandalf Parker:

Or items that make good gifts for AI's such as Herald Lance, or Poison Bladder or Hunters Knife.
what is the use of a gift to the ai ? since there is no diplomacy ?

what do you consider a hero ? the 2-3 special national heroes you get randomly ? or powerful summons like a arch devil ... ?

i know you are a expert gandalf
you play lots of mp games too or ?
so do you remember one where either you or your opponent used lots of magic items and you or he won because of them ? if you had summoned just some more units instead of having forged the items and fought the battle with them instead would you most likely have been better or made the items the win ?
or is in mpgames battlefield space a true limit ?
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