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Old June 18th, 2004, 04:17 PM

Scott Hebert Scott Hebert is offline
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Default Re: Pretender Balance Mod

Quote:
Originally posted by Graeme Dice:
They aren't slow at searching, a rainbow 2 mage gives you about 75%-80% of all magic sites in a province every other turn. Level 3 and four sites are very rare.
I'm aware of that. However, 'every other turn' is too slow. That's half the rate of expansion, and that's assuming you have a searcher for each army you have. Much easier is simply to stay in your capital and cast site-searching spells, which DO search at the rate of your expansion.

Quote:
That pretender isn't usable in multiplayer, since even an astral 1 mage will be likely to kill her. You also can't count on forge staying up for more than a few turns at most.
That's if an Astral 1 mage is ever in combat with her. It's not like I'm planning to send that Pretender into combat. The only way I see it likely that you're attacking my Pretender with Astral Mages is if you're storming my capital, in which case I would think that I've already lost.

She's also no less survivable than a Human Rainbow that has 3 Astral. Or do you normally raise your Astral Magic on your Rainbows to the 6 range as well?

The Forge thing, though, I grant you. But that argument can be said for any Global. Also, the faster you get Forge up, the longer it _should_ Last, due to research constraints. Therefore, IF you want Forge up, you'd be better off with a Pretender with 4E instead of a Rainbow-2, IMO.
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