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June 24th, 2004, 01:21 AM
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Second Lieutenant
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Re: Golden Age Arcoscephale
[quote]Originally posted by Zen:
Well it's a game by game basis which tactics I use. But In General?
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Heavy Combat Oriented Pretender viable both Early and Late Game (Think Natty, PoD, Phoenix, Daughter, Cyclops)
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By daughter, do you mean the Daughter of the Land? I wasn't aware she was considered a Combat-oriented Pretender. I see as 'clam factory', normally.
Perhaps the most underestimated GE Arco commander.
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Midgame I rely on Golembatants until I get my Mystic Support Spells in Line
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This (and the other Earth summons) is why I wish GE could get Golem Cult. Hell, if they charged GE 50 points and gave them auto-Golem Cult, I'd still play them.
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Abuse of Communion at every concievable opportunity
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This is fun with Mystics.
I'm most curious about that Daughter thing. 
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June 24th, 2004, 01:24 AM
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Sergeant
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Re: Golden Age Arcoscephale
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However, I wasn't aware that the Evocation-7 necessary to cast Nether Darts qualified as 'especially early game'.
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Healing light and nether bolt are evo 5 IIRC. With jotunheim that level of evocation is a high priority.
[ June 24, 2004, 03:16: Message edited by: Blitz ]
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June 24th, 2004, 01:56 AM
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General
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Re: Golden Age Arcoscephale
Quote:
Originally posted by Scott Hebert:
By daughter, do you mean the Daughter of the Land? I wasn't aware she was considered a Combat-oriented Pretender. I see as 'clam factory', normally.
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She's the best of the 50 point humanoids, as she has giant stats, starts with water magic for quickness, and can easily afford to put another couple of paths at 3 magic for combat purposes. I use her with C'Tis an awful lot.
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June 24th, 2004, 03:05 AM
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Corporal
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Re: Golden Age Arcoscephale
Blitz, your doing a very fine job on your subject. props to you, for it all makes sense.
the engineer has been brought up, but why is his resource cost 50? its hard enough to make units on this team (a team that isnt blood or death summoning).
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June 24th, 2004, 03:31 AM
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Second Lieutenant
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Re: Golden Age Arcoscephale
Quote:
Originally posted by Blitz:
Healing light and nether bolt are const 5 IIRC. With jotunheim that level of evocation is a high priority.
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Er, don't you mean Evo intead of Const? They're actually Evocation-3 and -4, respectively. While interesting, about the only thing I would research early in Evocation is to get Arcane Probing. I would have to evaluate whether or not the other spells were worth it, that early in the game.
How do you use the Seithkonur, if you do get that high, though? I find it hard to imagine you're going to want to fire Nether Bolts into a melee, considering the effects should they hit your giants. OTOH, I don't see how they would be effective as a 'solo' magical attack squad. Do you use Vinemen to protect them, or something?
Honest question here. About the only time I do something like this (magical attack squads) is with Caelum.
To be perfectly honest, though, I almost prefer base Jotunheim to Utgard. Much better Bloodhunting.
I normally find with Jotunheim that I want rather high Enchantment, for Revenants and other fun Death stuff. With Utgard's increases focus on Astral magic, I can see why taking more Evocation is desirable, but I'm rather leery of trying to bring Seithkonur into combat without some sort of mass Communion or something.
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June 24th, 2004, 03:34 AM
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Second Lieutenant
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Re: Golden Age Arcoscephale
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Originally posted by numskully:
Blitz, your doing a very fine job on your subject. props to you, for it all makes sense.
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I'm glad he's making sense to someone.
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the engineer has been brought up, but why is his resource cost 50? its hard enough to make units on this team (a team that isnt blood or death summoning).
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It's the price you pay for having castles that never fall. 
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June 24th, 2004, 03:39 AM
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Second Lieutenant
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Re: Golden Age Arcoscephale
Quote:
Originally posted by Graeme Dice:
quote: Originally posted by Scott Hebert:
By daughter, do you mean the Daughter of the Land? I wasn't aware she was considered a Combat-oriented Pretender. I see as 'clam factory', normally.
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She's the best of the 50 point humanoids, as she has giant stats, starts with water magic for quickness, and can easily afford to put another couple of paths at 3 magic for combat purposes. I use her with C'Tis an awful lot. Heh. I guess. I generally use a Lady of Fortune for those nations that can use her and have sacred units I want to use. 4-Water/4-Nature Bless rather nice, IMO.
But yeah, she's a rather basic chassis to build from. Those 2 water gems per turn just scream to be used for clams, though. I wish I could use her with Atlantis or Rlyeh. 
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Scott Hebert
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